dc.contributorMüller, Felipe Martins
dc.contributorhttp://lattes.cnpq.br/5941686828835081
dc.contributorTeixeira, Adriano Canabarro
dc.contributorhttp://lattes.cnpq.br/1841882790688813
dc.contributorMedina, Roseclea Duarte
dc.contributorhttp://lattes.cnpq.br/6560346309368052
dc.creatorSilva, Tarcila Gesteira da
dc.date.accessioned2013-02-06
dc.date.available2013-02-06
dc.date.created2013-02-06
dc.date.issued2012-04-04
dc.identifierSILVA, Tarcila Gesteira da. Serious games in virtual worlds: an approach to software testing teaching and learning. 2012. 89 f. Dissertação (Mestrado em Ciência da Computação) - Universidade Federal de Santa Maria, Santa Maria, 2012.
dc.identifierhttp://repositorio.ufsm.br/handle/1/5398
dc.description.abstractThis work presents an approach of game-based learning using a serious game called Software Testing Team Game. It is a three-dimensional multiplayer game developed in the virtual world OpenSim. This game simulates the software testing division of a software development company. It aims to provide knowledge related to software testing strategies, motivate students, and encourage skills such as communication and problem solving. The main difference between this game and others is its integration with the Learning Management System Moodle, which allows teacher to edit game challenges throughout each of the levels, using the Questionnaire tool, so that the game adapts to different undergraduate computing curricula. The game also enables students to export test cases created by them in the game to the test management tool TestLink, in order that they are given the opportunity to interact with a tool used by professionals and also to directly apply the knowledge acquired. The assessment of the game was performed in a class of Computer Engineering undergraduate students in the Software Engineering Discipline. This assessment showed positive results, considering that learners succeed to achieve learning objectives. Students enjoyed playing the game more than learning in a traditional way, which in this study corresponds to a list of exercises. So, we conclude that the use of the game can collaborate on software testing education. These positive results got in the assessment motivate other experiments.
dc.publisherUniversidade Federal de Santa Maria
dc.publisherBR
dc.publisherCiência da Computação
dc.publisherUFSM
dc.publisherPrograma de Pós-Graduação em Informática
dc.rightsAcesso Aberto
dc.subjectJogos sérios
dc.subjectMundos virtuais
dc.subjectTeste de software
dc.subjectSerious games
dc.subjectVirtual worlds
dc.subjectOpenSim
dc.subjectSoftware testing
dc.subjectMoodle
dc.titleJogos sérios em mundos virtuais: uma abordagem para o ensino-aprendizagem de teste de software
dc.typeDissertação


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