dc.contributorPozzer, Cesar Tadeu
dc.contributorhttp://lattes.cnpq.br/4519764091092504
dc.contributorComba, Joao Luiz Dihl
dc.contributorhttp://lattes.cnpq.br/0988994019537246
dc.contributorRutzig, Mateus Beck
dc.contributorhttp://lattes.cnpq.br/5220540043911446
dc.creatorEngel, Tiago Augusto
dc.date.accessioned2018-07-24T21:39:24Z
dc.date.accessioned2019-05-24T19:16:58Z
dc.date.available2018-07-24T21:39:24Z
dc.date.available2019-05-24T19:16:58Z
dc.date.created2018-07-24T21:39:24Z
dc.date.issued2018-02-26
dc.identifierhttp://repositorio.ufsm.br/handle/1/13900
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/2833100
dc.description.abstractRendering vegetation on virtual terrains is an important issue in computer graphics as plants comprehend an integral part of natural landscapes. The main challenges are associated with the complexity of natural ecosystems and the massive number of elements to distribute and render. In particular, plant distribution is often pre-computed, imposing long iteration times during editing and requiring considerable storage space. With the advances of modern GPUs, it is possible to distribute plants at runtime. This dissertation presents a real-time framework to populate virtual scenarios with grass, bushes, and trees. The framework is based on a viewdependent data structure employed to request, manage and render plants dynamically. The inputs of our system are the terrain heightmap and vector features representing natural and human-made distribution constraints such as roads, rivers, and lakes. Based on textures derived automatically from the input data, a GPU-based algorithm evaluates a set of placement rules to determine the plant distributions. The elements generated are dynamically batched and rendered using geometry instancing. The framework allows the quick population of vast terrains with a small runtime overhead.
dc.publisherUniversidade Federal de Santa Maria
dc.publisherBrasil
dc.publisherCiência da Computação
dc.publisherUFSM
dc.publisherPrograma de Pós-Graduação em Ciência da Computação
dc.publisherCentro de Tecnologia
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.subjectVegetação procedural
dc.subjectRenderização
dc.subjectPaisagens virtuais
dc.subjectDados vetoriais
dc.subjectProcedural vegetation
dc.subjectRendering
dc.subjectVirtual landscapes
dc.subjectVector data
dc.titleUm framework para a distribuição e renderização de plantas em tempo-real para paisagens em larga escala
dc.typeTesis


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