dc.contributor | Cecchin, Anidene de Siqueira | |
dc.creator | Santos, Thamille Pereira dos | |
dc.date.accessioned | 2018-03-07T12:10:00Z | |
dc.date.available | 2018-03-07T12:10:00Z | |
dc.date.created | 2018-03-07T12:10:00Z | |
dc.date.issued | 2017-08-18 | |
dc.identifier | http://repositorio.ufsm.br/handle/1/12629 | |
dc.description.abstract | This article reports a bibliographical research that investigated educational digital games that can be used in the AEE environment as a way of providing literacy for children with intellectual disabilities, based on the criteria of Juhlin (2010). The present study points out methodological aspects of research, based on the qualitative and quantitative axes. To achieve this goal, we sought to: 1) select some digital educational games to carry out the study; 2) to analyze the digital educational games about the possibility of use in the AEE room with children with intellectual disability; 3) identify its potential as a stimulus for the development of literacy in a playful and pedagogical way. The results pointed out that digital educational games can provide a playful, interactive and innovative learning for working with children with intellectual disabilities, since they present learning elements such as motivating effect, facilitating learning, problem solving, decision making, Recognition of patterns, information processing, creativity and critical thinking, learning by discovery, motor coordination and expert behavior, as well as the sonic and thematic resources of the child's context. | |
dc.publisher | Universidade Federal de Santa Maria | |
dc.publisher | Brasil | |
dc.publisher | UFSM | |
dc.publisher | Centro de Artes e Letras | |
dc.rights | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.rights | Acesso Aberto | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.subject | Jogos educacionais digitais | |
dc.subject | Alfabetização | |
dc.subject | Deficiência intelectual | |
dc.subject | Pesquisa bibliográfica | |
dc.title | Análise de jogos educacionais digitais como recurso para alfabetização de pessoas com deficiência intelectual | |
dc.type | Trabalho de Conclusão de Curso de Especialização | |