dc.contributor | Mathias, Carmen Vieira | |
dc.creator | Brondani, Gladis Helena de Franceschi | |
dc.date.accessioned | 2016-02-29T13:48:25Z | |
dc.date.accessioned | 2019-05-24T18:58:56Z | |
dc.date.available | 2016-02-29T13:48:25Z | |
dc.date.available | 2019-05-24T18:58:56Z | |
dc.date.created | 2016-02-29T13:48:25Z | |
dc.date.issued | 2010-09-04 | |
dc.identifier | http://repositorio.ufsm.br/handle/1/1287 | |
dc.identifier.uri | http://repositorioslatinoamericanos.uchile.cl/handle/2250/2830990 | |
dc.description.abstract | This article presents the main goal to bring it to stand out as some of the challenges and possible solutions in the school environment, from the teaching learning process through educational computer games. Since these are part of the new technologies applied to education and has been introduced so that there is an increase in student learning. And for that to happen, we stress the importance of the use of resources and physical spaces in the school, continued education of teachers and also the involvement of students in learning through educational games. And, also presents the results obtained with the application of the game "Knowing Brazil" in a class of fourth grade, twenty-six students. Since the collected information designed experience and deepen the knowledge interacting with this technology. | |
dc.publisher | Universidade Federal de Santa Maria | |
dc.publisher | Centro de Artes e Letras | |
dc.rights | Acesso Aberto | |
dc.subject | Tecnologias | |
dc.subject | Ensino e aprendizagem | |
dc.subject | Desafios | |
dc.title | Desafios frente ao uso das novas tecnologias no processo ensino aprendizagem: jogos educativos computadorizados | |
dc.type | Trabalho de Conclusão de Curso de Especialização | |