dc.creatorZurita Alarcón, Gustavo
dc.creatorAntunes, Pedro
dc.creatorBaloian Tataryan, Nelson
dc.creatorBaytelman Pilowsky, Felipe Bruno
dc.date.accessioned2010-05-11T13:58:50Z
dc.date.available2010-05-11T13:58:50Z
dc.date.created2010-05-11T13:58:50Z
dc.date.issued2007
dc.identifierJournal of Universal Computer Science, vol. 13, no. 10 (2007), 1434-1448
dc.identifierhttps://repositorio.uchile.cl/handle/2250/125322
dc.description.abstractWe propose mobile sensemaking as a collaborative mechanism to explore and understand information in highly mobile and fluid situations, where people engage in multiple parallel, rapid and ad-hoc interactions, rather than participating in large highly-structured decision processes. Mobile sensemaking is explored in the classroom context, where it has been recognized that the traditional lectures should be reconstructed as active processes centered on collaborative activities. Mobile sensemaking relies on mobile computing devices and a proximity model, both organizing collaborative activities according to the domain context and physical proximity. The paper describes in detail the proposed proximity model and the developed mobile application.
dc.languageen
dc.subjectMobile Computing
dc.titleMobile Sensemaking: Exploring Proximity and Mobile Applications in the Classroom
dc.typeArtículo de revista


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