dc.creatorArenas, Marcelo
dc.creatorBarceló Baeza, Pablo
dc.creatorLibkin, Leonid
dc.date.accessioned2010-01-06T19:04:42Z
dc.date.available2010-01-06T19:04:42Z
dc.date.created2010-01-06T19:04:42Z
dc.date.issued2008-03
dc.identifierANNALS OF PURE AND APPLIED LOGIC Volume: 152 Issue: 1-3 Pages: 3-30 Published: MAR 2008
dc.identifier0168-0072
dc.identifier10.1016/j.apal.2007.11.012
dc.identifierhttps://repositorio.uchile.cl/handle/2250/125047
dc.description.abstractLocality notions in logic say that the truth value of a formula can be determined locally, by looking at the isomorphism type of a small neighbourhood of its free variables. Such notions have proved to be useful in many applications. They all, however, refer to isomorphisms of neighbourhoods, which most local logics cannot test. A stronger notion of locality says that the truth value of a formula is determined by what the logic itself can say about that small neighbourhood. Since the expressiveness of many logics can be characterized by games, one can also say that the truth value of a formula is determined by the type, with respect to a game, of that small neighbourhood. Such game-based notions of locality can often be applied when traditional isomorphism-based notions of locality cannot. Our goal is to study game-based notions of locality. We work with an abstract view of games that subsumes games for many logics. We look at three, progressively more complicated locality notions. The easiest requires only very mild conditions on the game and works for most logics of interest. The other notions, based on Hanf's and Gaifman's theorems, require more restrictions. We state those restrictions and give examples of logics that satisfy and fail the respective game-based notions of locality.
dc.languageen
dc.publisherELSEVIER
dc.subjectUNARY QUANTIFIERS
dc.titleGame-based notions of locality over finite models
dc.typeArtículo de revista


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