bachelorThesis
Cómics para videojuegos, industria cultural y digital.
Fecha
2015Autor
Pulido Salamanca, David Camilo
Institución
Resumen
The Start-Ups have becoming the way for people to get independent and present all their new and innovated ideas. These new ideas are complementing the technology universe, the market and motivating the company’s investment. The rise of smartphones and their technology have let to different Start-ups excel with their ideas and show them in the market. The success of this business model contributes to the competitiveness and variety of the market. In addition, the different stereotypes have been broken thanks of this. Those small companies through the applications have made simple the human life, because these digital solutions are just so close to them. The relation between the human and technology have becoming an interesting have been studied by the digital anthropology, because the technological world interact with human beings have changed their lifestyle and behavior.
On the other hand, the ways that the digital industrial uses to promotes themselves, have been helping to create a closer interaction, or empathy, between the user. In such way, many companies choose this kind of new creative ideas to improve their products and create a new “feeling” with their customers.
This thesis explain a solution for TTidh, a company dedicate to create smartphones applications, especially video games. This company is searching for a different way to promote their videogames. This will be represented through a comic, and will start with the videogame Pesty Veggies. This thesis will have three principal objects of study. The first will be the study of digital anthropology, the digital and analogous needs. The second analyze the history of comics and their success. Finally, the steps for perform the comic.