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Geração procedural de inimigos adaptativos em jogos utilizando algoritmos genéticos
(Universidade Federal de Santa MariaBrasilUFSMCentro de Tecnologia, 2023-07-24)
Algorithms for procedural content generation are widely used in the gaming industry, aiming to increase the product’s lifespan and provide a better user experience. However, procedurally generating enemies is not as common. ...
Towards procedural map and character generation for the MOBA Game Genre
(Universidad EAFIT, 2015-08-03)
Procedural Content Generation for Real-Time Strategy Games
Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production. ...
An analysis of procedural piano music composition with mood templates using genetic algorithms
(Universidade Federal do Rio Grande do NorteBrasilUFRNCiência da Computação, 2018-11-28)
O uso de IA para a criação procedural de conteúdo espacial em jogos
(Florianópolis, SC, 2018)
ABOUTNESS IN DOCUMENTARY ANALYSIS OF INFANT AND JUVENILE LITERARY TEXT: perspectives for improving the representation of content
(Univ Federal Campina Grande, 2016-09-01)
The content representation of infant-juvenile fictional narrative text, for recovery purposes by potential users, demanded study of Documentary Content Analysis, develop procedures for abstracts elaboration. The goal was ...
An integrated planning and cellular automata based procedural game level generator
(Universidade Federal de Minas GeraisBrasilICX - DEPARTAMENTO DE MATEMÁTICAPrograma de Pós-Graduação em Ciência da ComputaçãoUFMG, 2018-11-22)
Geração Procedural de Conteúdo em jogos (PCG-G) é um campo de estudo que nos últimos anos presenciou tanto extensivo estudo acadêmico quanto uso prático na indústria de jogos. Mesmo que Geração Procedural não seja a panacéia ...
Geração procedural de cenários orientada a objetivos
(Universidade Federal do Rio Grande do NorteBRUFRNPrograma de Pós-Graduação em Sistemas e ComputaçãoCiência da Computação, 2012-02-26)
The game industry has been experiencing a consistent increase in production costs of games lately. Part of this increase refers to the current trend of having bigger, more interactive and replayable environments. This trend ...
Aboutness em análise documental de textos literários infantojuvenis: perspectivas para o aprimoramento da representação de conteúdo
(2016-09-01)
The content representation of infant-juvenile fictional narrative text, for recovery purposes by potential users, demanded study of Documentary Content Analysis, develop procedures for abstracts elaboration. The goal was ...