Now showing items 1-10 of 35107
Collaborative e-learning and Learning Objects
(IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC, 2009)
The Learning Object (OA) is any digital resource that can be reused to support learning with specific functions and objectives. The OA specifications are commonly offered in SCORM model without considering activities in ...
Blended learning, e-learning and mobile learning in mathematics education
In this literature survey we focus on identifying recent advances in research on digital technology in the field of mathematics education. To conduct the survey we have used internet search engines with keywords related ...
The value of self-regulated learning in developing effective learning communities [PowerPoint presentation]
The concept of independence that is central to self-regulated learning (SRL) seems at variance with that of interdependence, the focus of learning communities; however, a hybridization of the two conceptualizations is not ...
Speeding-up reinforcement learning through abstraction and transfer learning
(Saint Paul, Minnesota, 2013-05-10)
We are interested in the following general question: is it pos- sible to abstract knowledge that is generated while learning the solution of a problem, so that this abstraction can ac- celerate the learning process? ...
Proposal of convergence of e-Learning systems for t-Learning
This article presents considerations about viability on reutilize existing web based e-Learning systems on Interactive Digital TV environment according to Digital TV standard adopted in Brazil. Considering the popularity ...
Reinforcement and inference in cross-situational world learning
(Frontiers Research FoundationLausanne, 2013-11)
Cross-situational word learning is based on the notion that a learner can determine the referent of a word by finding something in common across many observed uses of that word. Here we propose an adaptive learning algorithm ...