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Cálculo de coordenadas de alta precisión mediante el uso de software científico GAMIT/GLOBK en líneas base mayores a 100 kilómetros
(SANGOLQUÍ / ESPE / 2012, 2012-01)
La precisión y exactitud de los puntos determinados en Tierra han sido para estudios con fines científicos y prácticos una constante preocupación, y gracias a grandes progresos tecnológicos e informáticos se han podido ...
Validity and behaviour of tropospheric gradients estimated by GPS in Corsica
(Elsevier B.V., 2015-01-01)
Estimation of tropospheric gradients in GNSS data processing is a well-known technique to improve positioning (e.g. Bar-Sever et al., 1998; Chen and Herring, 1997). More recently, several authors also focused on the ...
Validity and behaviour of tropospheric gradients estimated by GPS in Corsica
(Elsevier B.V., 2015)
Validity and behaviour of tropospheric gradients estimated by GPS in Corsica
(Elsevier B.V., 2015)
Gamit! Interactive platform for gamification
(IEEEUS, 2022)
Gamit! is a software platform that enables instructors to use gamification concepts and techniques in their classrooms. Currently, the platform allows instructors to create leaderboards and use badges to incentivize students ...
Gamit!: Plataforma para la gamificación basada en un sistema de recompensas para estudiantes universitarios
(Universidad de LimaPE, 2022)
La gamificación es una técnica que permite utilizar en distintos contextos las que se presentan en los juegos. En la actualidad, existen varias iniciativas para aplicarla en contextos educativos, las cuales buscan impactar ...
Gamit! a beat for learning
(IEEEUS, 2023)
This paper presents the results from a gamification platform developed by two Latin American universities from Mexico and Peru, with the aim to promote engagement and improve students' attitudes towards the learning process, ...
Gamit! Icing on the Cake for Mathematics Gamification
(MDPICH, 2023)
Gamification has permeated education as a strategy to improve the teaching-learning process. Research shows that gamified reward systems based on badges, leaderboards, and avatars modifies the learning environment and ...