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The use of games in a graduation course in an engineering faculty
(2021-01-01)
The quality of education did not accompany the Brazilian effort to increase the number of students in higher education, contributing to this the small number of practical classes and interdisciplinarity. The publication ...
Supporting Skill Assessment in Learning Experiences Based on Serious Games Through Process Mining Techniques
Learning experiences based on serious games are employed in multiple contexts. Players carry out multiple interactions during the gameplay to solve the different challenges faced. Those interactions can be registered in ...
The Case for Serious Games Analytics
Learning analytics have become a solidly established line of research, leveraging the large amounts of data that students generate while interacting with online materials such as those stored in a learning management system ...
Gaming as a motivational strategy to teach English grammar
(2023)
This study describes the implementation of games-based learning to teach English grammar to children. It also evaluates the importance of using games as a pedagogical tool to teach English as a Foreign Language (EFL) to ...
Game-based learning in a production engineering course in Brazil
(2021-01-01)
Production Management courses are key points in Production Engineering programs. Teaching concepts of Lean Manufacturing and Theory of Constraints (TOC) is an arduous task, since it involves the need to establish several ...
Design guidelines for Classroom Multiplayer Presential Games (CMPG)
(PERGAMON-ELSEVIER SCIENCE LTD, 2011)
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must ...
Education for Energy Efficiency through an Educational Game
(Ieee, 2013-01-01)
This paper presents an assessment of an educational game for teaching the efficient use of electricity. Developed with Adobe Flash (R), it is a virtual board game where participants choose a car that starts the path and ...
Kimo - A Serious Game for Childhood and Juvenile Cancer Learning
(Ieee, 2019-01-01)
Currently, games are not strictly associated with player fun. There are those that have been developed to serve as a learning tool, including on health-related topics. Thus, the present paper presents the connection between ...