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COPS Collaborative online problem solving
(2013-04-15)
COPS (Collaborative Online Problem Solving) is an online multiplayer game which was developed using a computer supported collaborative learning (CSCL) game based model. COPS aims to improve the problem solving skill of ...
The Need for an Integration of Technology, Behavior-Based Instructional Design, and Contingency Management: An Opportunity for Behavior Analysis
(Sociedad Mexicana de Análisis de la Conducta / Mexican Society of Behavior Analysis, 2014)
A comparative study of technology-mediated learning strategies for teaching people with intellectual disability
(Association for Computing Machinery, 2017-10-23)
In this paper, we report on our experiences investigating the role of digital technology in face-to-face instruction of students with intellectual disability. In this process, we used a multi-method approach and our findings ...
User experience design of elearning systems in neo-tropical animal production
(2013-04-15)
A framework for learner experience (LX) design of eLearning systems in neo-tropical animal production is proposed. For assessment and design of learner experience a checklist is developed. By a ridge-regression-based model ...
An ESL/EFL Computer Assisted Language Instruction (CALIS) Micro-Teaching Lesson on Coherence Through Sentences When Writing Compositions in the Foreign Language Classroom
(Escuela de Literatura y Ciencias del Lenguaje, 2012)
Classroom migrations: The new remote learning environments?
(Institute of Electrical and Electronics Engineers Inc.US, 2021)
Faced with changes in higher education, due to the health emergency of COVID-19, face-to-face contexts - laboratories, workshops, and studios – needed to migrate into digital environments. We analyze first-year design ...
Promoting Independence During Computer Assisted Reading Instruction for Children with Autism Spectrum Disorders
(Sociedad Mexicana de Análisis de la Conducta / Mexican Society of Behavior Analysis, 2014)