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Design guidelines for Classroom Multiplayer Presential Games (CMPG)
(PERGAMON-ELSEVIER SCIENCE LTD, 2011)
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must ...
Gaming as a motivational strategy to teach English grammar
(2023)
This study describes the implementation of games-based learning to teach English grammar to children. It also evaluates the importance of using games as a pedagogical tool to teach English as a Foreign Language (EFL) to ...
Efficacy and perception of feasibility of structured games for achieving curriculum learning goals in pre-kindergarten and kindergarten low-income classrooms
(Elsevier Science Inc., 2023)
This paper reports results of an experimental study that assessed the efficacy and teachers' perception of feasibility of a set of structured games for promoting curriculum learning goals in 12 prekindergarten and kindergarten ...
Gaming in the Classroom?
(Daily Express, 2006-10)
This article discusses the possible educational uses of video games
From MMORPG to a Classroom Multiplayer Presential Role Playing Game
(NATL YUNLIN UNIV SCIENCE & TECHNOLOGY, TAIWAN, 2010)
The popularity of massively multiplayer online role-playing games (MMORPGs) has grown enormously, with communities of players reaching into the millions. Their fantasy narratives present multiple challenges created by the ...
A framework for the design and integration of collaborative classroom games
(PERGAMON-ELSEVIER SCIENCE LTD, 2011)
The progress registered in the use of video games as educational tools has not yet been successfully transferred to the classroom. In an attempt to close this gap, a framework was developed that assists in the design and ...
Specification of a Managing Agent of Emergent Serious Games for a Smart Classroom
(IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC, 2020-01-01)
This article presents the specification of a Managing Agent of emergent serious games for a smart classroom. The Managing Agent of Emergent Serious Games is a manager of emergent serious games, which seeks to adapt emergent ...
The Impact of Video Games on ESL Teenagers’ Classrooms
(Universidad de Cuenca, 2023-07-31)
The influence of video games in English as a Second Language (ESL) contexts has become relevant in recent years, especially, in regards to the effects that they can have on the process of language learning, as well as how ...