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Design guidelines for Classroom Multiplayer Presential Games (CMPG)
(PERGAMON-ELSEVIER SCIENCE LTD, 2011)
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must ...
From MMORPG to a Classroom Multiplayer Presential Role Playing Game
(NATL YUNLIN UNIV SCIENCE & TECHNOLOGY, TAIWAN, 2010)
The popularity of massively multiplayer online role-playing games (MMORPGs) has grown enormously, with communities of players reaching into the millions. Their fantasy narratives present multiple challenges created by the ...
Classroom multiplayer presential games
(IEEE, 2009)
Given the promising results of massively multiplayer online games (MMOGs) for educational purposes, this paper maps the essential concepts behind MMOGs, into the classroom context. Since the number of students in this ...
Design guidelines for a classroom multiplayer presential game
(2011)
La industria de los videojuegos se encuentra en constante crecimiento en el mercado. La capacidad de entretenimiento de estos puede provocar grandes niveles de inmersión, que muchas veces no se encuentran en la sala de ...
A framework for the design and integration of collaborative classroom games
(PERGAMON-ELSEVIER SCIENCE LTD, 2011)
The progress registered in the use of video games as educational tools has not yet been successfully transferred to the classroom. In an attempt to close this gap, a framework was developed that assists in the design and ...