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Designing Adaptive Virtual Worlds
Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source ...
APEC - agente pedagógico animado para o ensino de redes de computadores no mundo virtual
(Universidade Federal de Santa MariaBrasilCiência da ComputaçãoUFSMPrograma de Pós-Graduação em Ciência da ComputaçãoCentro de Tecnologia, 2017-01-30)
The use of technological resources for education enables greater diversity in the assimilation of knowledge among students, through new learning methods such as virtual environments, virtual worlds, among others. However, ...
ELAI: intelligent agent adaptive to the level of expertise of students
(Universidade Federal de Santa MariaBrasilCiência da ComputaçãoUFSMPrograma de Pós-Graduação em InformáticaCentro de Tecnologia, 2015-03-06)
The use of intelligent agents aware of the individual characteristics and context of students,
allows us to offer a suitable support to the real requirements. Allied to this, the implementation
of these agents in the ...
Comunidades virtuais e as organizações: um estudo sobre a utilização deste novo ambiente
(2008-04-16)
Since the end of the 20th century, the virtual and the real worlds coexist. One should not understand the virtual as the opposite for real, something that does not exist, but as something that is equivalent. The virtual ...
Implementation process of technology in education: the case of blackboard 9.1 in the University of Manchester
(Instituto de Investigación en Educación, Universidad de Costa Rica, 2013)
Design instrucional aplicado ao mundo virtual TCN5
(Universidade Federal de Santa MariaBrasilCiência da ComputaçãoUFSMPrograma de Pós-Graduação em Ciência da ComputaçãoCentro de Tecnologia, 2015-12-21)
The use of virtual environments focused on education, providing opportunities for the knowledge generation in an innovative and appropriate to the current computerized society way, is becoming increasingly popular. However, ...
A new way for learning languages through virtual inmmersive environments
(Universidad EAFITMaestría en IngenieríaEscuela de Ingeniería, 2012)
Immersive virtual environments or metaverse are representations of real or imaginative
worlds created on the digital world with the purpose of making real situations or impossible experiences in the real world -- Users ...
Fluidez nos mundos virtuais: a participação nas comunidades virtuais do Second Life como forma de potencializar a experiência de consumo
(2010-12-01)
To increase the knowledge of what effectively contributes towards the occurrence of successful interactions between websites and online consumers, more specifically in the growing market of virtual worlds, is a relevant ...
Educación virtual en la universidad en tiempos de Covid-19
(2021)
With the emergence of the Covid-19 pandemic, the world is going through sudden changes, the population had to isolate itself and education had to move from face-to-
face to virtuality. This abrupt transition and the ...
DESARROLLO DE UN SISTEMA DE NAVEGACIÓN PARA REALIDAD VIRTUAL, BASADO EN UN CAMINO SIN FIN CON CONEXIÓN USB
(2011-11-10)
Abstract
Virtual reality systems are changing every day, transforming in daily tools which we could live very often. We could considerer for example, TVs with 3D technology, videogame’s controls that can detect the user’s ...