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Worlds of Print: The Moral Imagination of an Informed Citizenry, 1734-1835
(Editorial de la Sede del Pacífico de la Universidad de Costa Rica, 2016)
Voices from other lands
(2018)
GAMES AS A REPRESENTATION OF COMPETITION AND SOCIALIZATION: AN ANALYSIS BASED ON “WORLD OF WARCRAFT”LOS GAMES COMO REPRESENTACIÓN DE COMPETICIÓN Y SOCIALIZACIÓN: UN ANÁLISIS BALIZADO EN “WORLD OF WARCRAFT”OS GAMES COMO REPRESENTAÇÃO DE COMPETIÇÃO E SOCIALIZAÇÃO: UMA ANÁLISE BALIZADA EM “WORLD OF WARCRAFT”
(Faculdade de Educação Física da Universidade Federal de Mato Grosso, 2019)
The Transmedia consumption of the World of Warcraft franchise: perceptions of brazilian consumersEl consumo transmedia de la franquicia World of Warcraft: percepciones de los consumidores brasileñosO consumo transmídia da franquia World of Warcraft: percepções dos consumidores brasileiros
(Universidade Federal de Santa Maria, 2021)
The Role of Consciousness in Accelerating Business as an Agent of World Benefit
(2021)
The call of our times is no longer for factories that produce
goods (the “widgets” of neoclassical economics) to satisfy material consumption, irrespective of the harm done to society. It is for an entirely new
form of ...