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Edição procedimental de terrenos virtuais utilizando curvas de Bézier 3D de baixo grau em GPU
(Universidade Federal de Santa MariaBrasilCiência da ComputaçãoUFSMPrograma de Pós-Graduação em Ciência da ComputaçãoCentro de Tecnologia, 2020-09-30)
The procedural generation of virtual terrains from geospatial data is used in several cate-
gories of applications, such as virtual simulators, games, and visualization of GIS data, and
often demands the visual integration ...
Módulo para edição de terrenos virtuais e distribuição procedural de vegetação
(Universidade Federal de Santa MariaBrasilUFSMCentro de Tecnologia, 2018-12-04)
Virtual terrains are often embedded in various types of graphics applications, such as simulators
and games. However, creating these terrains commonly involves performing tasks
that force the artist to spend a great deal ...
Spatial Modeling of a Soil Fertility Index using Visible-Near-Infrared Spectra and Terrain Attributes
(SOIL SCI SOC AMER, 2010)
Our objective was to develop a methodology to predict soil fertility using visible near-infrared (vis-NIR) diffuse reflectance spectra and terrain attributes derived from a digital elevation model (DEM). Specifically, our ...
Comparison between artificial neural networks and maximum likelihood classification in digital soil mapping
(Revista Brasileira de Ciência do Solo, 2018)
Decomposition of 2D polygons and its effect in hydrological models
(IWA Publishing, 2019)
© IWA Publishing 2019.2D non-uniform polygonal meshes allow representation of the impact of landscape elements and small infrastructures on water flows. The initial vectorial mesh, derived from the intersection of several ...
Predicting Runoff risks by digital soil mapping
(Sociedade Brasileira de Ciência do Solo, 2019)