Objeto de conferencia
Error-bounded terrain rendering approach based on geometry clipmaps
Registro en:
Autor
Guaycochea, Lucas Enrique
Abbate, Horacio Antonio
Institución
Resumen
This paper introduces a terrain rendering technique based on Geometry Clipmaps. This technique includes screen-space error analysis from application’s view parameters in order to provide error-bounded visualization.
This is accomplished dividing each nested patch into tiles to analyze the projected error into screen, as tiled-block terrain rendering techniques do.
Finally, the implementation takes advantage of modern GPU processing power using DirectX 10 graphics library. The results obtained allow real-time navigation over large terrain extensions, consuming little CPU processing time. Presentado en el IX Workshop Computación Gráfica, Imágenes y Visualización (WCGIV) Red de Universidades con Carreras en Informática (RedUNCI)