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Translation and cross-cultural adaptation of the Educational Technology Device Predisposition Assessment into Brazilian–Portuguese language
(2019-01-01)
Objective: The study aimed to translate and culturally adapt the Brazilian–Portuguese version of the instrument Educational Technology Device Predisposition Assessment in its Brazilian version for the student and version ...
Collateral learning in science: Students' responses to a cross-cultural unit of work
(Taylor and Francis Group, 2008)
This study sought to investigate the nature of students' responses to a cross-cultural science unit entitled "Maintaining health." The unit was designed to help students to build bridges between their traditional practices ...
Lessons from assessment: Experiences of a cross-cultural unit of work in science
(Taylor and Francis Group, 2004)
This study sought to investigate the responses of students in Trinidad and Tobago to a summative assessment of a cross-cultural unit of work. The unit was designed to help students learn Western science by building bridges ...
Practising Arithmetic Using Educational Video Games with an Interpersonal Computer
(Ieee Computer Soc, Learning Technology Task Force, 2014-07-01)
Studies show the positive effects that video games can have on student performance and attitude towards learning. In the past few years, strategies have been generated to optimize the use of technological resources with ...
Missionaries, Anthropologists and Cultural Change [Part I]. Studies in Third World Societies.
(Darrell L. WhitemanWilliamsburg, Virginia, 2022)
Dyslexia in a Global Context: A Cross-Linguistic, Cross-Cultural PerspectiveDislexia en un contexto global: una perspectiva translingüística y transcultural
(Dirección de Publicaciones, 2020)
Dyslexia is a global issue. It encompasses a range of language and literacy cultures with many variations regarding definitions, diagnostic measures, regulations, policies, and support procedures for dyslexic students. ...
Practising Arithmetic Using Educational Video Games with an Interpersonal Computer
(Ieee Computer Soc, Learning Technology Task Force, 2015)