dc.contributorUniversidad de Lima. Facultad de Ciencias Empresariales y Económicas
dc.creatorLinares Barbero, Manuela
dc.creatorGallego, M.D.
dc.creatorBueno, Y.S.
dc.date.accessioned2023-12-13T17:08:09Z
dc.date.accessioned2024-05-08T13:20:12Z
dc.date.available2023-12-13T17:08:09Z
dc.date.available2024-05-08T13:20:12Z
dc.date.created2023-12-13T17:08:09Z
dc.date.issued2023
dc.identifierLinares, M., Gallego, M. D., & Bueno, Y. S. (2023). Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis Method. Dyna: Ingeniería e Industria. https://doi.org/10.6036/10829
dc.identifierhttps://hdl.handle.net/20.500.12724/19478
dc.identifierDyna
dc.identifierhttps://doi.org/10.6036/10829
dc.identifier2-s2.0-85176425924
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/9355680
dc.description.abstractThe online-game industry has increased exponentially in the last years, boosted by the global pandemic crisis, and it´s expected to continue growing. Moreover, specialized software (game engines) is used to develop online-games. This fast growth of both, online-game industry and game engines, shows the convenience for a better understanding of online-games´ development. Thus, this paper aims to define a critical success factors (CSF) framework in developing online-games, and it combines the Delphi and TOPSIS methodology. Concretely, its application follows. First, CSF were recognized from the literature. Second, they were verified by contacting software developers of the game engine Unity using Delphi methodology. Then, a numerical example of the TOPSIS methodology is shown. This method allowed to generate a framework of 21 critical factors, grouped in 3 dimensions: (1) Game content design, (2) Value added and (3) Game motivation. The results revealed that competition is the most important factor in the Social motivation construct. Also, Mission and tasks, and User interface are the most important factors in the Game content design dimension. Definitely, this framework provides a tool for decision making in the online-game development process.
dc.languageeng
dc.publisherPublicaciones Dyna
dc.rightshttp://creativecommons.org/licenses/by/4.0/
dc.rightsinfo:eu-repo/semantics/openAccess
dc.sourceRepositorio Institucional - Ulima
dc.sourceUniversidad de Lima
dc.subjectVideojuegos
dc.subjectMétodo Delphi
dc.subjectVideo games
dc.subjectDelphi method
dc.titleAnalyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis Method
dc.typeinfo:eu-repo/semantics/article


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