dc.creatorOrtiz, Willington
dc.creatorCastillo, Diego
dc.creatorWong, Lenis
dc.date.accessioned2022-07-10T16:32:57Z
dc.date.accessioned2024-05-07T03:03:50Z
dc.date.available2022-07-10T16:32:57Z
dc.date.available2024-05-07T03:03:50Z
dc.date.created2022-07-10T16:32:57Z
dc.date.issued2022-01-01
dc.identifier23057254
dc.identifier10.23919/FRUCT54823.2022.9770917
dc.identifierhttp://hdl.handle.net/10757/660277
dc.identifierConference of Open Innovation Association, FRUCT
dc.identifier2-s2.0-85130398427
dc.identifierSCOPUS_ID:85130398427
dc.identifier0000 0001 2196 144X
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/9329201
dc.description.abstractIn the present study, a serious game based on gamification techniques was developed to motivate the learning of mathematical topics seen in the last academic grade of Peruvian high schools. The proposed game was developed for mobile devices and uses a cloud-based web infrastructure. In addition, gamification techniques such as avatar, levels, progress indicators and rewards were used for its design. A total of 14 students participated in the experiment and qualitative data were collected through a questionnaire. The results showed that the selected gamification techniques were very effective in motivating learning, the serious game had a good user experience, and the students were satisfied with the learning experience of the game.
dc.languageeng
dc.publisherIEEE Computer Society
dc.relationhttps://ieeexplore.ieee.org/document/9770917
dc.rightsinfo:eu-repo/semantics/embargoedAccess
dc.sourceRepositorio Academico - UPC
dc.sourceUniversidad Peruana de Ciencias Aplicadas (UPC)
dc.sourceConference of Open Innovation Association, FRUCT
dc.source2022-April
dc.source220
dc.source228
dc.subjectCloud-based
dc.subjectExperiment data
dc.subjectGame-Based
dc.subjectGamification
dc.subjectHigh school students
dc.subjectHigher School
dc.subjectLearning Mathematics
dc.subjectMobile applications
dc.subjectQualitative data
dc.subjectWeb infrastructure
dc.titleMobile Application: A Serious Game Based in Gamification for Learning Mathematics in High School Students
dc.typeinfo:eu-repo/semantics/article


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