dc.creator | Beltozar Clemente, Saul | |
dc.creator | Sierra Liñan, Fernando | |
dc.creator | Pucuhuayla Revatta, Félix | |
dc.creator | Zapata Paulini, Joselyn | |
dc.creator | Cabanillas Carbonell, Michael | |
dc.date.accessioned | 2023-10-20T21:47:00Z | |
dc.date.accessioned | 2024-05-03T20:25:11Z | |
dc.date.available | 2023-10-20T21:47:00Z | |
dc.date.available | 2024-05-03T20:25:11Z | |
dc.date.created | 2023-10-20T21:47:00Z | |
dc.date.issued | 2023-03-07 | |
dc.identifier | Beltozar, S., Sierra, F., Pucuhuayla, F., Zapata, J., & Cabanillas, M. (2023). Digital Tool for Film Promotion Through the Use of Augmented Reality. International Journal of Interactive Mobile Technologies, 17(5), 36-56. https://doi.org/10.3991/ijim.v17i05.34767 | |
dc.identifier | . | |
dc.identifier | https://hdl.handle.net/11537/34705 | |
dc.identifier | International Journal of Interactive Mobile Technologies | |
dc.identifier | https://doi.org/10.3991/ijim.v17i05.34767 | |
dc.identifier.uri | https://repositorioslatinoamericanos.uchile.cl/handle/2250/9282769 | |
dc.description.abstract | After the isolation caused by the pandemic, the entertainment sector has been forced to change the way it markets its products and services, and
users have been adapting to the change. The objective of this research article is
to provide added value and innovation to the advertising promotions of movies
in the premiere, through the development of a mobile application based on augmented reality to improve customers’ shopping experience. For which the Agile
Mobile-D Methodology was used for the development of the application and the
results were studied using 5 indicators: Time to choose a movie, where an improvement of 38.26% was obtained compared to the Pre-Test; regarding the indicator time to acquire information about the movie, an improvement of 81.33%
was obtained. 33%; concerning the third indicator, time to initiate the purchase,
an improvement of 88% was obtained; concerning the fourth indicator, time to
obtain a reminder, an improvement of 83.33% was obtained, making the time
with the use of the application shorter; finally, concerning the customer satisfaction indicator, 73% of the users who used the application rated their experience
as between satisfied and very satisfied. | |
dc.language | spa | |
dc.publisher | International Association of Online Engineering | |
dc.publisher | PE | |
dc.rights | https://creativecommons.org/licenses/by-nc-sa/3.0/us/ | |
dc.rights | info:eu-repo/semantics/openAccess | |
dc.rights | Atribución-NoComercial-CompartirIgual 3.0 Estados Unidos de América | |
dc.source | Universidad Privada del Norte | |
dc.source | Repositorio Institucional - UPN | |
dc.subject | Compañías cinematográficas | |
dc.subject | Marketing digital | |
dc.subject | Realidad aumentada | |
dc.subject | Aplicación móvil | |
dc.title | Digital Tool for Film Promotion Through the Use of Augmented Reality | |
dc.type | info:eu-repo/semantics/article | |