dc.creatorBeltozar Clemente, Saul
dc.creatorSierra Liñan, Fernando
dc.creatorPucuhuayla Revatta, Félix
dc.creatorZapata Paulini, Joselyn
dc.creatorCabanillas Carbonell, Michael
dc.date.accessioned2023-10-20T21:47:00Z
dc.date.accessioned2024-05-03T20:25:11Z
dc.date.available2023-10-20T21:47:00Z
dc.date.available2024-05-03T20:25:11Z
dc.date.created2023-10-20T21:47:00Z
dc.date.issued2023-03-07
dc.identifierBeltozar, S., Sierra, F., Pucuhuayla, F., Zapata, J., & Cabanillas, M. (2023). Digital Tool for Film Promotion Through the Use of Augmented Reality. International Journal of Interactive Mobile Technologies, 17(5), 36-56. https://doi.org/10.3991/ijim.v17i05.34767
dc.identifier.
dc.identifierhttps://hdl.handle.net/11537/34705
dc.identifierInternational Journal of Interactive Mobile Technologies
dc.identifierhttps://doi.org/10.3991/ijim.v17i05.34767
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/9282769
dc.description.abstractAfter the isolation caused by the pandemic, the entertainment sector has been forced to change the way it markets its products and services, and users have been adapting to the change. The objective of this research article is to provide added value and innovation to the advertising promotions of movies in the premiere, through the development of a mobile application based on augmented reality to improve customers’ shopping experience. For which the Agile Mobile-D Methodology was used for the development of the application and the results were studied using 5 indicators: Time to choose a movie, where an improvement of 38.26% was obtained compared to the Pre-Test; regarding the indicator time to acquire information about the movie, an improvement of 81.33% was obtained. 33%; concerning the third indicator, time to initiate the purchase, an improvement of 88% was obtained; concerning the fourth indicator, time to obtain a reminder, an improvement of 83.33% was obtained, making the time with the use of the application shorter; finally, concerning the customer satisfaction indicator, 73% of the users who used the application rated their experience as between satisfied and very satisfied.
dc.languagespa
dc.publisherInternational Association of Online Engineering
dc.publisherPE
dc.rightshttps://creativecommons.org/licenses/by-nc-sa/3.0/us/
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightsAtribución-NoComercial-CompartirIgual 3.0 Estados Unidos de América
dc.sourceUniversidad Privada del Norte
dc.sourceRepositorio Institucional - UPN
dc.subjectCompañías cinematográficas
dc.subjectMarketing digital
dc.subjectRealidad aumentada
dc.subjectAplicación móvil
dc.titleDigital Tool for Film Promotion Through the Use of Augmented Reality
dc.typeinfo:eu-repo/semantics/article


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