dc.creatorRamos Valcarcel, David
dc.creatorFajardo Toro, Carlos Heman
dc.creatorde la Pefia Ojea, Francisco Javier
dc.date2021-08-23T20:01:22Z
dc.date2021-08-23T20:01:22Z
dc.date2011
dc.date.accessioned2023-10-03T20:06:17Z
dc.date.available2023-10-03T20:06:17Z
dc.identifier978-989-96247-5-7
dc.identifier978-1-4577-1487-0
dc.identifier2166-0735
dc.identifier2166-0727
dc.identifierhttps://hdl.handle.net/11323/8582
dc.identifierCorporación Universidad de la Costa
dc.identifierREDICUC - Repositorio CUC
dc.identifierhttps://repositorio.cuc.edu.co/
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/9174234
dc.descriptionTraditional development processes do not include dynamic and creative aspects that exist in multimedia development environments. In these domains, creativity, design and animation are non-functional requirements that have great relevance in the final product and are often not considered in the implementation of traditional software. In this article, we make a comparison of the main traditional development processes and their suitability to the domains of multimedia software, proposing as an alternative Multimedia Smart Process (MSP).
dc.formatapplication/pdf
dc.formatapplication/pdf
dc.languageeng
dc.publisherCorporación Universidad de la Costa
dc.relationIvar Jacobson, G.8., James Rumbaugh, EI Proceso Unificado de Desarrollo de Software. Madrid, Addison-Wesley, 2000.
dc.relationBeck, Kent; Andres, Cynthia. Extreme Programming Explained: Embrace Change. 2.ed. Addison-Wesley, 2004.
dc.relationKen, Schwaber, Agile Project Management with Scrum. Microsoft Press, Redmond, WA, 2004.
dc.relationBou Bauza, Guillem, EI Guion multimedia, Madrid,Anaya Multimedia, 2003. ISBN: 84-415-1459-3
dc.relationHart, John. The Art of the Storyboard: Storyboarding for Film, TV, and Animation. Focal Press. ISBN-I 0: 0240803299
dc.relationPardew, Les.Beginning Illustration and Storyboarding for Games. Course Technology PTR. ISBN-IO: 1592004954
dc.relationRussell , S., & Norvig, P. Artificial Intelligence: A Modern Approach. Pearson, 2009
dc.relationhttp://gwai.uvigo.es/
dc.relationMusil, J.,Schweda, A., Winkler, D., Bill,S. A Survey on a State of the Practice in Video Game Development. Technical report, QSE-IFS10/04, TU Wien (2010) http://gse.ifs.tuwien.ac.atipublication/IFS-OSE10-04.pdf
dc.relationClinton, K .. Agile Game Development with Scrum. Addison-Wesley Professional.
dc.relationJ. Musil, A. Schweda,D. Winkler, S. Biftl: Improving Video Game Development: Facilitating Heterogeneous Team Collaboration Through Flexible Software Processes
dc.relationBoehm, 8.W. A spiral model of software development and maintenance. IEEE Comput. 21, 5 (May 1988), 61-72 ..
dc.relationJames Rumbaugh, U., Grady Booch, EI Lenguaje Unificado de Modelado. Manual de Referencia, 2000, Madrid, ADDISON WESLEY.
dc.relationLARMAN, Craig. Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and the Unified Process. 2.ed. Prentice Hall, 200 I.
dc.relationhttp://www.visual-paradigm.com/
dc.relationhttp://www-Ol.ibm.com/software/awdtools/developer/rose/
dc.relationSoto, J., Vizcaino, A., Portillo, J., & Piattini, M. (2006). Modelling a knowledge management system architecture with INGENIAS methodology. Proceedings of the 15th International Conference on Computing (pags. 167-173). IEEE Computer Society
dc.relationPavon, J., Gomez-Sanz, J., Fernandez-Caballero, A., & ValenciaJimenez, A. J. (2007). Development of intelligent multi sensor surveillance systems with agents. Robotics and Autonomous Systems, (pags. 892-903).
dc.relationGarijo, F. J. (2001). Tecnologia de Agentes: Experiencias y perspectivas para el desarrollo de nuevos servicios y aplicaciones. Boletin TIC n° 24, 1-9.
dc.relationMunoz, N., Cobos, C, Ribera, W., Lopez, ,., & Mendoza, M. (2010).Uso de Ia rnetodoIogia GAIA para modelar el comportamiento de personajes en un juego de estrategia en tiempo real. Rev. Fac. Ing. Univ.Antioquia N.o 53,214-224.
dc.relationS. Henninger, A. Ivaturi, K. Nuli, A. Thirunavukkaras, "Supporting Adaptable Methodologies to Meet Evolving Porject Needs", In Proccedings of XP/Agile Universe 2002, Chicago, August 4-7, 2002, Lecture Notes in Computer Science 2418:Springer Verlag.
dc.relationM. Kircher, P. Jain, A. Corsaro, D. Levine, "Distributed eXtreme Programming", In Proceedings of XP2001 Conference, Cagliari, Villasimius, Sardinia, Italy, May 23-30, 2001.
dc.relationK. Schwaber and M. Beedle, Agile Software Development With Serum. Upper Saddle River, NJ: Prentice-Hall, 2002.
dc.relationK. Schwaber, "Scrum Development Process," presented at OOPSLA'95 Workshop on Business Object Design and Implementation, 1995.
dc.relationL. Rising and N. S. Janoff, "The Scrum software development process for small teams," IEEE Software, vol. 17, pp. 26-32, 2000.
dc.relationEdgar Bolano Rodriguez, Juan Carlos Gonzalez Moreno, David Ramos Valcarcel, Luis Vazquez Lopez. Using multi-agent Systems to visualize text descriptions. P AAMS 20 II
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightshttp://purl.org/coar/access_right/c_abf2
dc.sourceProceedings of the 6th Iberian Conference on Information Systems and Technologies, CISTI 2011
dc.sourcehttps://ieeexplore.ieee.org/document/5974181
dc.subjectMultimedia
dc.subjectDevelopment Process
dc.subjectSoftware Engineering
dc.subjectAudiovisual creative processes
dc.titleMultimedia Smart Process (MSP)
dc.typeArtículo de revista
dc.typehttp://purl.org/coar/resource_type/c_6501
dc.typeText
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typehttp://purl.org/redcol/resource_type/ART
dc.typeinfo:eu-repo/semantics/acceptedVersion
dc.typehttp://purl.org/coar/version/c_ab4af688f83e57aa


Este ítem pertenece a la siguiente institución