dc.creator | Curlango Rosas,Cecilia M. | |
dc.creator | Ibarra Esquer,Jorge Eduardo | |
dc.creator | Chávez Valenzuela,Gloria Etelbina | |
dc.creator | González Ramírez,María Luisa | |
dc.creator | Arredondo Acosta,Linda Eugenia | |
dc.creator | Rodríguez,Marcela D. | |
dc.date | 2014-12-01 | |
dc.date.accessioned | 2023-09-25T18:35:20Z | |
dc.date.available | 2023-09-25T18:35:20Z | |
dc.identifier | http://www.scielo.edu.uy/scielo.php?script=sci_arttext&pid=S0717-50002014000300010 | |
dc.identifier.uri | https://repositorioslatinoamericanos.uchile.cl/handle/2250/8838494 | |
dc.description | This paper presents the results of a study made with university students to determine the types of video games that they play, the platforms they use to play, and what motivates them to play or stop playing games. The study results distinguish among genders in order to be able to design appropriate teaching strategies which appeal to both genders. This work was done as part of a larger study whose aim is to both attract and retain students to the computer-engineering program. | |
dc.format | text/html | |
dc.language | en | |
dc.publisher | Centro Latinoamericano de Estudios en Informática | |
dc.rights | info:eu-repo/semantics/openAccess | |
dc.source | CLEI Electronic Journal v.17 n.3 2014 | |
dc.subject | computer science education | |
dc.subject | engineering students | |
dc.subject | video game preferences | |
dc.title | Understanding Game Playing Preferences | |
dc.type | info:eu-repo/semantics/article | |