dc.creatorCurlango Rosas,Cecilia M.
dc.creatorIbarra Esquer,Jorge Eduardo
dc.creatorChávez Valenzuela,Gloria Etelbina
dc.creatorGonzález Ramírez,María Luisa
dc.creatorArredondo Acosta,Linda Eugenia
dc.creatorRodríguez,Marcela D.
dc.date2014-12-01
dc.date.accessioned2023-09-25T18:35:20Z
dc.date.available2023-09-25T18:35:20Z
dc.identifierhttp://www.scielo.edu.uy/scielo.php?script=sci_arttext&pid=S0717-50002014000300010
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/8838494
dc.descriptionThis paper presents the results of a study made with university students to determine the types of video games that they play, the platforms they use to play, and what motivates them to play or stop playing games. The study results distinguish among genders in order to be able to design appropriate teaching strategies which appeal to both genders. This work was done as part of a larger study whose aim is to both attract and retain students to the computer-engineering program.
dc.formattext/html
dc.languageen
dc.publisherCentro Latinoamericano de Estudios en Informática
dc.rightsinfo:eu-repo/semantics/openAccess
dc.sourceCLEI Electronic Journal v.17 n.3 2014
dc.subjectcomputer science education
dc.subjectengineering students
dc.subjectvideo game preferences
dc.titleUnderstanding Game Playing Preferences
dc.typeinfo:eu-repo/semantics/article


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