dc.creatorJaramillo-Alcázar,Angel
dc.creatorLuján-Mora,Sergio
dc.creatorSalvador-Ullauri,Luis
dc.date2018-03-01
dc.date.accessioned2023-09-25T15:15:45Z
dc.date.available2023-09-25T15:15:45Z
dc.identifierhttp://scielo.senescyt.gob.ec/scielo.php?script=sci_arttext&pid=S1390-65422018000100053
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/8823630
dc.descriptionAbstract: Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are used as a means of entertainment for people through video games. Serious games is a category of video games used as teaching methods in different environments. They use fun as a strategy for the learning process. However, the vast majority do not focus on vulnerable groups such as people with cognitive disabilities, because they do not consider accessibility parameters in their design. Some video games development companies have proposed general guidelines for the implementation of accessible video games, but they have not been formalized as good practices or standards. This article presents a compilation and analysis of different accessibility guidelines for the development of mobile serious games for people with cognitive disabilities. It also proposes a model to evaluate the access of serious games for people with cognitive disabilities and applies it in a case study. Finally, an evaluation tool is proposed for mobile serious games developers focused on people with cognitive disabilities.
dc.formattext/html
dc.languageen
dc.publisherUniversidad UTE
dc.relation10.29019/enfoqueute.v9n1.236
dc.rightsinfo:eu-repo/semantics/openAccess
dc.sourceEnfoque UTE v.9 n.1 2018
dc.subjectaccessibility assessment
dc.subjectaccessibility guidelines
dc.subjectcognitive disabilities
dc.subjectmobile devices
dc.subjectserious games.
dc.titleInclusive Education: Mobile Serious Games for People with Cognitive Disabilities
dc.typeinfo:eu-repo/semantics/article


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