dc.creatorAriso Salgado, José María
dc.date.accessioned2023-07-11T15:58:17Z
dc.date.accessioned2023-09-07T15:21:01Z
dc.date.available2023-07-11T15:58:17Z
dc.date.available2023-09-07T15:21:01Z
dc.date.created2023-07-11T15:58:17Z
dc.identifierAriso, J. (2017). How to Increase Negative Self-Knowledge by Using Cognitive Restructuring Through Augmented Reality: A Proposal and Analysis. In J. Ariso (Ed.), Augmented Reality: Reflections on Its Contribution to Knowledge Formation (pp. 235-252). Berlin, Boston: De Gruyter. https://doi.org/10.1515/9783110497656-013
dc.identifier9783110497656
dc.identifierhttps://reunir.unir.net/handle/123456789/15038
dc.identifierhttps://doi.org/10.1515/9783110497656-013
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/8732356
dc.description.abstractOne of the main problems in implementing cognitive restructuring lies in the resistances experienced by the client when trying to use this technique even though, paradoxically, it had previously produced good results for him. Besides feeling too lazy to start putting this technique into practice, the client often gets easily distracted when he has already began carrying it out: stated otherwise, he often hardly shows interest in dismantling those very self-criticisms which are tormenting him. I argue that Augmented Reality can constitute an effective recourse for resolving these and similar problems by increasing what I call ‘negative self-knowledge’, a concept that I present and analyze in this article.
dc.languageeng
dc.publisherAugmented Reality: Reflections on Its Contribution to Knowledge Formation
dc.relationhttps://www.degruyter.com/document/doi/10.1515/9783110497656-013/html
dc.rightsopenAccess
dc.subjectcognitive restructuring
dc.subjectnegative knowledge
dc.subjectself-knowledge
dc.subjectconceptual self
dc.subjectAugmented Reality glasses
dc.subjectself-criticism
dc.subjectlocus of control
dc.subjectresistance
dc.subjectScopus(2)
dc.titleHow to Increase Negative Self-Knowledge by Using Cognitive Restructuring Through Augmented Reality: A Proposal and Analysis
dc.typebookPart


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