Desarrollo y producción de videojuegos: Dark Rain
Development and production of video games: Dark Rain
dc.contributor | Sarmiento, Wilson Javier | |
dc.creator | Cuervo Suarez, Miguel Esteban | |
dc.creator | Cedeño Caicedo, Alvaro Daniel | |
dc.creator | Velasquez Urrego, Hector Julian | |
dc.creator | Ramirez Aguilar, Camilo Eduardo | |
dc.date | 2023-06-20T15:15:08Z | |
dc.date | 2023-06-20T15:15:08Z | |
dc.date | 2023-01-26 | |
dc.date.accessioned | 2023-09-06T17:56:28Z | |
dc.date.available | 2023-09-06T17:56:28Z | |
dc.identifier | http://hdl.handle.net/10654/44612 | |
dc.identifier | instname:Universidad Militar Nueva Granada | |
dc.identifier | reponame:Repositorio Institucional Universidad Militar Nueva Granada | |
dc.identifier | repourl:https://repository.unimilitar.edu.co | |
dc.identifier.uri | https://repositorioslatinoamericanos.uchile.cl/handle/2250/8693537 | |
dc.description | Dark Rain es un juego de ciencia ficción-aventura en tercera persona, enfocado en la exploración y combate, en él puedes lograr misiones y con ellas ir avanzando en los niveles mientras que se recolectan objetos útiles para la continuación de la historia. Nuestro protagonista Z deberá buscar la manera de sobrevivir y escapar del planeta tierra mientras se abre paso a través de innumerables enemigos que emergieron de las grietas dimensionales e invadieron el planeta tierra. | |
dc.description | Dark Rain is a third-person science fiction-adventure game, focused on exploration and combat, in which you can complete missions and with them progress through the levels while collecting useful objects for the continuation of the story. Our protagonist Z must find a way to survive and escape from planet earth while he makes his way through countless enemies that emerged from dimensional rifts and invaded planet earth. | |
dc.description | Pregrado | |
dc.format | applicaction/pdf | |
dc.format | application/pdf | |
dc.language | spa | |
dc.publisher | Ingeniería Multimedia | |
dc.publisher | Facultad de Ingeniería | |
dc.publisher | Universidad Militar Nueva Granada | |
dc.relation | DIN EN 9241_210, 2011-01, Ergonomics of human-system interaction - Part 210: Human-centred design for interactive systems, Berlin:Beuth. | |
dc.relation | Hassenzahl, M., “The effect of perceived hedonic quality on product appealingness”, International Journal of Human-Computer Interaction, 13, pp. 481-499, 2001. | |
dc.relation | Preece, J., Rogers, Y., Sharp, H., “Interaction design: Beyond human computer interaction” Wiley, New York , 2002. | |
dc.relation | Kurosu, M., Kashimura, K., “Apparent usability vs. inherent usability: experimental analysis of the determinants of the apparent usability”. In: Conference Companion of human factors in computing systems, pp. 292--293. Denver, Colorado, 1995. | |
dc.relation | Tractinsky, N., “Aesthetics and Apparent Usability: Empirical Assessing Cultural and Methodological Issues”. CHI’97 Electronic Publications http://www.acm.org/sigchi/chi97/proceedings/paper/nt.htm 1997. | |
dc.relation | Tractinsky, N., Katz, A.S., Ikar, D., “What is beautiful is usable”, Interacting with Computers, 13, pp.127--145, 2000. | |
dc.relation | Ilmberger, W.; Schrepp, M. & Held, T., “What kind of cognitive process causes the relationship between aesthetics and usability“. In: Holzinger, A. (Ed.): USAB 2008, LNCS 5298, pp. 43-54, 2008. | |
dc.relation | Laugwitz, B.; Held, T. & Schrepp, M. (2008). Construction and evaluation of a user experience questionnaire. In: Holzinger, A. (Ed.): USAB 2008, LNCS 5298, pp. 63-76. | |
dc.relation | Laugwitz, B.; Schrepp, M. & Held, T. “Konstruktion eines Fragebogens zur Messung der User Experience von Softwareprodukten [Construction of a questionnaire to measure the user experience of software products] “. In: A.M. Heinecke & H. Paul (Eds.): Mensch & Computer 2006 – Mensch und Computer im Strukturwandel. Oldenbourg Verlag, pp. 125 – 134, 2006. | |
dc.relation | Laugwitz, B.; Schubert, U.; Ilmberger, W.; Tamm, N.; Held, T. & Schrepp, M., “Subjektive Benutzerzufriedenheit quantitativ erfassen: Erfahrungen mit dem User Experience Questionnaire UEQ [Quantitative measurement of subjective user satisfaction: Experiences with the user experience questionnaire UEQ]“. In: Brau, H.; Diefenbach, S.; Hassenzahl, M.; Kohler, K.; Koller, F.; Peissner, M.; Petrovic, K.; Thielsch, M.;Ulrich, D. & Zimmermann, D. (Eds.); Usability Professionals 2009, pp. 220 – 225, 2009. | |
dc.relation | Rauschenberger, M.; Hinderks, A.; Thomaschewski, T. (2011). Benutzererlebnis bei Unternehmenssoftware: Ein Praxisbericht über die Umsetzung attraktiver Unternehmenssoftware In: Brau, H; Lehmann, A.; Petrovic, K.; Schroeder, M.C. (Eds.); Usability Professionals 2011, pp. 158 - 163, 2011. | |
dc.relation | Laugwitz, B., Schrepp, M. & Held, T. (2008). Construction and evaluation of a user experience questionnaire. In: Holzinger, A. (Ed.): USAB 2008, LNCS 5298, pp. 63-76. | |
dc.relation | Schrepp, M.; Hinderks, A. & Thomaschewski, J. (2014). Applying the User Experience Questionnaire (UEQ) in Different Evaluation Scenarios. In: Marcus, A. (Ed.): Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience. Lecture Notes in Computer Science, Volume 8517, pp. 383-392, Springer International Publishing. | |
dc.relation | Schrepp, M.; Hinderks, A. & Thomaschewski, J. (2017). Construction of a benchmark for the User Experience Questionnaire (UEQ). International Journal of Interactive Multimedia and Artificial Intelligence, Vol. 4, No. 4, pp. 40-44. | |
dc.relation | Schrepp, Martin; Hinderks, Andreas; Thomaschewski, Jörg (2017): Design and Evaluation of a Short Version of the User Experience Questionnaire (UEQ-S). In: IJIMAI 4 (6), pp. 103–108. | |
dc.relation | Hinderks, Andreas; Schrepp, Martin; Domínguez Mayo; Francisco José; Escalona, M.J.; Thomaschewski, Jörg. (2019). Developing a UX KPI based on the User Experience Questionnaire. Computer Standards & Interfaces, 65. | |
dc.relation | IJsselsteijn, W. A., de Kort, Y. A. W., & Poels, K. (2013). The Game Experience Questionnaire. Technische Universiteit Eindhoven. | |
dc.relation | Ellis, M.A. and Stroustrup, B., The Annotated C++ Reference Manual (1990). Addison-Wesley Publishing Company, Reading, Massachusetts. ISBN 0-201-51459-1. | |
dc.rights | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.rights | info:eu-repo/semantics/openAccess | |
dc.rights | http://purl.org/coar/access_right/c_abf2 | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.rights | Acceso abierto | |
dc.subject | VIDEOJUEGOS | |
dc.subject | JUEGOS ELECTRONICOS | |
dc.subject | CIENCIA FICCION | |
dc.subject | Game | |
dc.subject | Videogame | |
dc.subject | Science fiction | |
dc.subject | Development | |
dc.subject | Production | |
dc.subject | Third Person | |
dc.subject | Juego | |
dc.subject | Videojuego | |
dc.subject | Ciencia ficcion | |
dc.subject | Desarrollo | |
dc.subject | Produccion | |
dc.subject | Tercera persona | |
dc.title | Desarrollo y producción de videojuegos: Dark Rain | |
dc.title | Development and production of video games: Dark Rain | |
dc.type | Tesis/Trabajo de grado - Monografía - Pregrado | |
dc.type | info:eu-repo/semantics/bachelorThesis | |
dc.type | http://purl.org/coar/resource_type/c_7a1f | |
dc.type | info:eu-repo/semantics/acceptedVersion | |
dc.coverage | Calle 100 |