dc.contributorUniversidade Estadual Paulista (UNESP)
dc.creatorFlorentino, H. D.
dc.creatorSartori, MMP
dc.date2014-05-20T13:47:43Z
dc.date2016-10-25T17:00:59Z
dc.date2014-05-20T13:47:43Z
dc.date2016-10-25T17:00:59Z
dc.date2003-01-01
dc.date.accessioned2017-04-05T20:57:57Z
dc.date.available2017-04-05T20:57:57Z
dc.identifierBiomass & Bioenergy. Oxford: Pergamon-Elsevier B.V., v. 25, n. 1, p. 29-34, 2003.
dc.identifier0961-9534
dc.identifierhttp://hdl.handle.net/11449/17000
dc.identifierhttp://acervodigital.unesp.br/handle/11449/17000
dc.identifier10.1016/S0961-9534(02)00189-7
dc.identifierWOS:000183217700002
dc.identifierhttp://dx.doi.org/10.1016/S0961-9534(02)00189-7
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/863622
dc.descriptionThis work proposes a mathematical model to aid variety selection and planting quantity of sugarcane in order to reduce crop residues, maximize energy generated by this residue, and satisfy all the supply of the mill. We propose Linear Programming with two objective. The conflict between these objectives allows the use of the Nonzero-sum Game Theory. (C) 2003 Elsevier B.V. Ltd. All rights reserved.
dc.languageeng
dc.publisherElsevier B.V.
dc.relationBiomass & Bioenergy
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectsugarcane
dc.subjectBrazil
dc.subjectNash game
dc.subjectcrop residues
dc.subjectenergy
dc.titleGame theory in sugarcane crop residue and available energy optimization
dc.typeOtro


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