dc.contributorCaetano, Paulo Antonio Silvani
dc.contributorhttp://lattes.cnpq.br/0370219014539994
dc.contributorhttps://lattes.cnpq.br/4462665985560884
dc.creatorTagliaferro, Daniel
dc.date.accessioned2023-06-16T12:51:46Z
dc.date.accessioned2023-09-04T20:27:43Z
dc.date.available2023-06-16T12:51:46Z
dc.date.available2023-09-04T20:27:43Z
dc.date.created2023-06-16T12:51:46Z
dc.date.issued2023-05-03
dc.identifierTAGLIAFERRO, Daniel. Desenvolvimento do aplicativo "O Número Secreto" e uma experiência de aplicação para alunos do ensino fundamental. 2023. Dissertação (Mestrado em Ensino de Ciências Exatas) – Universidade Federal de São Carlos, São Carlos, 2023. Disponível em: https://repositorio.ufscar.br/handle/ufscar/18153.
dc.identifierhttps://repositorio.ufscar.br/handle/ufscar/18153
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/8630651
dc.description.abstractThe present work has, as its objective, the development of an application of the game “The Secret Number”, available on the OBMEP´s website, and its proposed use in the classroom. Currently, Math teachers face enormous difficulties in teaching various contents, especially topics that require great mental effort from students, since the modern student is a differentiated one who requires new and innovative practices for effective learning. So, the use of games in the classroom is an interesting pedagogical option. The game “The Secret Number” was chosen as it contributes to the development of mathematical logic, the fundamental theorem of counting, and basic notions of probability. The application was developed on the SCRATCH platform and the activity sheets were created using the CANVAS application. Through the application of the game in the classroom, a gradual improvement was observed in the students' strategies to win the game, as well as an increase in their interest in the contents being taught.
dc.languagepor
dc.publisherUniversidade Federal de São Carlos
dc.publisherUFSCar
dc.publisherPrograma de Pós-Graduação em Ensino de Ciências Exatas - PPGECE
dc.publisherCâmpus São Carlos
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/3.0/br/
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Brazil
dc.subjectJogos
dc.subjectSCRATCH
dc.subjectPrincípio fundamental da contagem
dc.subjectLógica matemática
dc.subjectGames
dc.subjectSCRATCH
dc.subjectFundamental couting principle
dc.subjectMathematical logic
dc.titleDesenvolvimento do aplicativo "O Número Secreto" e uma experiência de aplicação para alunos do ensino fundamental
dc.typeDissertação


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