dc.contributorCarvalho, Pedro Henrique Varoni de
dc.contributorhttp://lattes.cnpq.br/0019513394358070
dc.contributorhttp://lattes.cnpq.br/9523139467913468
dc.creatorNascimento, Johann Mattias Faigle
dc.date.accessioned2023-04-17T14:52:37Z
dc.date.accessioned2023-09-04T20:26:51Z
dc.date.available2023-04-17T14:52:37Z
dc.date.available2023-09-04T20:26:51Z
dc.date.created2023-04-17T14:52:37Z
dc.date.issued2023-04-04
dc.identifierNASCIMENTO, Johann Mattias Faigle. RPG de mesa como ferramenta educativa e objeto de estudo linguístico. 2023. Trabalho de Conclusão de Curso (Graduação em Linguística) – Universidade Federal de São Carlos, São Carlos, 2023. Disponível em: https://repositorio.ufscar.br/handle/ufscar/17762.
dc.identifierhttps://repositorio.ufscar.br/handle/ufscar/17762
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/8630376
dc.description.abstractIn this final term paper, we seek to explore the value of Tabletop Roleplaying Games, displaying their potential as a study object for the field of linguistics, as well as its potential as tool for education. In order to accomplish this, we begin by breaking it apart into its two main component elements: Storytelling and Game. We first delve into the importance of stories and storytelling and their impact on society and human cognition. We then move to exploring games and play in the same fashion. In both topics, we investigate the available literature that allows for a comprehensive understanding of their importance. Thereafter, having analyzed the component parts, we reach the topic of RPGs per se with an improved perception of its intrinsic value. The mechanics of the tabletop game are laid out in a brief and easy to understand way, followed by examples of studies first in fields outside of linguistics, with a focus on psychology, second in linguistics itself and third a brief overview of which linguistic disciplines could investigate each aspect of RPGs. Finally, this paper will elucidate how they could be used for educational purposes.
dc.languagepor
dc.publisherUniversidade Federal de São Carlos
dc.publisherUFSCar
dc.publisherCâmpus São Carlos
dc.publisherLinguística - Ling
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/3.0/br/
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Brazil
dc.subjectRPG
dc.subjectEducação
dc.subjectLinguística
dc.subjectStorytelling
dc.subjectEducation
dc.subjectLinguistics
dc.titleRPG de mesa como ferramenta educativa e objeto de estudo linguístico
dc.typeTCC


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