dc.contributorFernandes, Hylio Lagana
dc.contributorhttp://lattes.cnpq.br/1315602045624096
dc.creatorOliveira, Raissa Marin de
dc.date.accessioned2023-04-13T13:21:20Z
dc.date.accessioned2023-09-04T20:26:47Z
dc.date.available2023-04-13T13:21:20Z
dc.date.available2023-09-04T20:26:47Z
dc.date.created2023-04-13T13:21:20Z
dc.date.issued2022-09-01
dc.identifierOLIVEIRA, Raissa Marin de. Construção de uma revista de divulgação científica para o ensino fundamental ii como estratégia de sensibilização ambiental para a conservação de anfíbios. 2022. Trabalho de Conclusão de Curso (Graduação em Ciências Biológicas) – Universidade Federal de São Carlos, Sorocaba, 2022. Disponível em: https://repositorio.ufscar.br/handle/ufscar/17720.
dc.identifierhttps://repositorio.ufscar.br/handle/ufscar/17720
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/8630354
dc.description.abstractThe Amphibia class is represented by the orders Gymnophiona, Caudata and Anura. In 2021, in Brazil, 1,188 species of amphibians were recognized. The group is quite diverse and presents several morphological and ecological contrasts. However, they represent the most endangered class among vertebrate animals, mainly due to human activities. The dissemination of popular beliefs and some tales and songs that promote the stigmatization of amphibians, generates damage to their conservation, as society does not realize the relevance of these animals to the environment. This work focuses on the process of creating a science magazine for elementary school students II, as well as the production of a board game for environmental awareness. The goalspecific of these materials is to present scientific information about general aspects of amphibians, ecological importance and the factors that are causing the decline of the class. The reading of science communication texts provides access to scientific knowledge in a simple way, the perception of science in everyday life and scientific literacy, as well as stimulates curiosity. Games, being a playful activity, are closely related to awareness processes, as they can also collaborate in the construction of knowledge. Through games, students develop different skills, such as: imagination, quick thinking, respect for rules and socialization. Thus, when associated with education, games help in social, affective, moral and cognitive development, generating several gains in the teaching and learning process.
dc.languagepor
dc.publisherUniversidade Federal de São Carlos
dc.publisherUFSCar
dc.publisherCâmpus Sorocaba
dc.publisherCiências Biológicas - CBL-So
dc.rightshttp://creativecommons.org/licenses/by-nc-sa/3.0/br/
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 Brazil
dc.subjectEducação Ambiental
dc.subjectJogo de Tabuleiro
dc.subjectAnfíbio
dc.subjectEnvironmental Education
dc.subjectBoard Game
dc.subjectAmphibian
dc.titleConstrução de uma revista de divulgação científica para o ensino fundamental ii como estratégia de sensibilização ambiental para a conservação de anfíbios
dc.typeTCC


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