dc.creatorMarino, Federico
dc.creatorAbbate, Horacio Antonio
dc.creatorVeiga, Ricardo A.
dc.date2021-10
dc.date2021
dc.date2022-02-02T17:01:53Z
dc.date.accessioned2023-07-15T05:22:09Z
dc.date.available2023-07-15T05:22:09Z
dc.identifierhttp://sedici.unlp.edu.ar/handle/10915/130332
dc.identifierisbn:978-987-633-574-4
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/7473100
dc.descriptionThis work is concerned with virtual reality web applications that implement volumetric visualizations based on Ray Marching, combined with traditional triangle-based rendering. The use case selected was an interactive tool to navigate through a 3D model of sedimentary basins and natural reservoirs of oil and gas. The surfaces are described by signed distance functions computed in the GPU within a pixel shader. A procedural 3D texture defines the distribution of sedimentary strata inside the volume and provides visual clues of the internal structures. In VR mode, the user can navigate the scene by moving his body. He can subtract portions of the 3D volume in real time through a set of Boolean operators (plane, cylinder or sphere) using VR hand controllers. A virtual control panel, dynamically generated from a JSON file, allows parameters to be adjusted within VR. The application can also be used in desktop mode.
dc.descriptionWorkshop: WCGIV - Computación Gráfica, Imágenes y Visualización
dc.descriptionRed de Universidades con Carreras en Informática
dc.formatapplication/pdf
dc.format190-199
dc.languageen
dc.rightshttp://creativecommons.org/licenses/by-nc-sa/4.0/
dc.rightsCreative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
dc.subjectCiencias Informáticas
dc.subjectRay Marching
dc.subjectVirtual Reality
dc.subjectSedimentary Basin Visualization
dc.subjectOil and Gas Industry
dc.subjectWebXR
dc.titleVirtual Reality Volumetric Rendering Using Ray Marching with WebGL
dc.typeObjeto de conferencia
dc.typeObjeto de conferencia


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