dc.creatorNaranjo, José E.
dc.creatorSánchez Gordón, Diego Germán
dc.creatorRobalino López, Ángel
dc.creatorRobalino López, Paola
dc.creatorAlarcón Ortiz, Andrea
dc.creatorGarcía, Marcelo V.
dc.date2020
dc.date2021-05-17T17:04:28Z
dc.date.accessioned2023-07-15T01:44:25Z
dc.date.available2023-07-15T01:44:25Z
dc.identifierhttp://sedici.unlp.edu.ar/handle/10915/118915
dc.identifierissn:2076-3417
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/7459407
dc.descriptionThe fourth industrial revolution has forced most companies to technologically evolve, applying new digital tools, so that their workers can have the necessary skills to face changing work environments. This article presents a scoping review of the literature on virtual reality-based training systems. The methodology consisted of four steps, which pose research questions, document search, paper selection, and data extraction. From a total of 350 peer-reviewed database articles, such as SpringerLink, IEEEXplore, MDPI, Scopus, and ACM, 44 were eventually chosen, mostly using the virtual reality haptic glasses and controls from Oculus Rift and HTC VIVE. It was concluded that, among the advantages of using this digital tool in the industry, is the commitment, speed, measurability, preservation of the integrity of the workers, customization, and cost reduction. Even though several research gaps were found, virtual reality is presented as a present and future alternative for the efficient training of human resources in the industrial field.
dc.descriptionFacultad de Informática
dc.formatapplication/pdf
dc.languageen
dc.rightshttp://creativecommons.org/licenses/by/4.0/
dc.rightsCreative Commons Attribution 4.0 International (CC BY 4.0)
dc.subjectCiencias Informáticas
dc.subjectVirtual reality
dc.subjectIndustrial training
dc.subjectScoping review
dc.titleA Scoping Review on Virtual Reality-Based Industrial Training
dc.typeArticulo
dc.typeRevision


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