dc.creatorSapino, Maximiliano
dc.creatorFerretti, Edgardo
dc.creatorMariñelarena Dondena, Luciana
dc.creatorErrecalde, Marcelo Luis
dc.date2020-10
dc.date2020
dc.date2021-02-23T16:22:09Z
dc.date.accessioned2023-07-15T00:32:25Z
dc.date.available2023-07-15T00:32:25Z
dc.identifierhttp://sedici.unlp.edu.ar/handle/10915/113257
dc.identifierisbn:978-987-4417-90-9
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/7454872
dc.descriptionDecision making is an active research topic in several disciplines and it can be studied in as many ways as different research areas face the problems in this field of study. In Computer Science, decision-making problems have been mainly tackled from the research field of Artificial Intelligence; and Argumentation has contributed with its unique strengths. In this work, following a pychological perspective we show the adequacy of Defeasible Logic Programming to model the Dictator Game by emulating the answers contained in a survey we conducted. The Dictator Game is a well-known problem belonging to the field of experimental economic studies related to human decision making. Moreover, the obtained model is simpler than other leading approaches in the area.
dc.descriptionWorkshop: WASI – Agentes y Sistemas Inteligentes
dc.descriptionRed de Universidades con Carreras en Informática
dc.formatapplication/pdf
dc.format11-20
dc.languageen
dc.rightshttp://creativecommons.org/licenses/by-nc-sa/4.0/
dc.rightsCreative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
dc.subjectCiencias Informáticas
dc.subjectHuman decision making
dc.subjectDefeasible logic programming
dc.subjectExperimental economic studies
dc.subjectDictator game
dc.titleModeling Human Decision Making with Defeasible Logic Programming
dc.typeObjeto de conferencia
dc.typeObjeto de conferencia


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