dc.creatorRodríguez-Ortiz, Juan Sebastián
dc.date.accessioned2018-01-01 00:00:00
dc.date.accessioned2023-01-23T16:19:00Z
dc.date.available2018-01-01 00:00:00
dc.date.available2023-01-23T16:19:00Z
dc.date.created2018-01-01 00:00:00
dc.date.created2023-01-23T16:19:00Z
dc.date.issued2018-01-01
dc.identifier10.14718/NovumJus.2017.12.1.10
dc.identifier2500-8692
dc.identifier1692-6013
dc.identifierhttps://hdl.handle.net/10983/29662
dc.identifierhttps://doi.org/10.14718/NovumJus.2017.12.1.10
dc.description.abstractThe text is directed towards academic public wishing to deepen their kwonledge about legislation of intellectual property in video games. The purpose of the paper is to show video games in the context of their complex legal situation, due to the different types of theories that exist internationally about their protection. The way in which each jurisdiction views video games is analyzed, emphasizing the way governments are creating different definitions in order to be able to regulate their mixed nature of art, design and software development.
dc.languageeng
dc.publisherUniversidad Catolica de Colombia
dc.relationhttps://novumjus.ucatolica.edu.co/article/download/1972/1742
dc.relationhttps://novumjus.ucatolica.edu.co/article/download/1972/1795
dc.relationNúm. 1 , Año 2018 : Enero - Junio
dc.relation249
dc.relation1
dc.relation247
dc.relation12
dc.relationNovum Jus
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightshttp://purl.org/coar/access_right/c_abf2
dc.rightshttps://creativecommons.org/licenses/by-nc-sa/4.0/
dc.rightsJuan Sebastián Rodríguez Ortiz - 2018
dc.sourcehttps://novumjus.ucatolica.edu.co/article/view/1972
dc.subjectVideo games
dc.subjectLegislation
dc.titleReview the legal status of video games : comparative analysis in national approaches.
dc.typeArtículo de revista


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