dc.creator | Gamboa-Ramos, Miriam | |
dc.creator | Gómez-Noa, Ricardo | |
dc.creator | Iparraguirre-Villanueva, Orlando | |
dc.creator | Cabanillas-Carbonell, Michael | |
dc.creator | Herrera Salazar, José Luis | |
dc.date.accessioned | 2022-01-25T23:02:47Z | |
dc.date.accessioned | 2023-05-30T23:14:26Z | |
dc.date.available | 2022-01-25T23:02:47Z | |
dc.date.available | 2023-05-30T23:14:26Z | |
dc.date.created | 2022-01-25T23:02:47Z | |
dc.date.issued | 2021 | |
dc.identifier | 2158107X | |
dc.identifier | https://hdl.handle.net/20.500.13067/1589 | |
dc.identifier | International Journal of Advanced Computer Science and Applications | |
dc.identifier | http://dx.doi.org/10.14569/IJACSA.2021.0121055 | |
dc.identifier.uri | https://repositorioslatinoamericanos.uchile.cl/handle/2250/6474123 | |
dc.description.abstract | Education has taken a big turn due to the current health situation, and as a result the use of technology has become a great ally of education, achieving important benefits. Augmented reality is being used by teachers and students especially in distance and/or face-to-face learning through didactic learning, self-instruction and the promotion of research. This article shows the development and influence of a mobile application with augmented reality that serves as a reinforcement for the learning of Science and Technology in students of sixth grade of Primary and first year of Secondary School. The Mobile D methodology is used during the development process of the application, the research design is Pre-Experimental since the Pre-Test and Post-Test tests are performed to a single group of students being the total of 30, obtaining as final result the increase in the level of interest of the students to 100%, in the level of understanding there was an improvement of 50% and the level of satisfaction is maintained in a range of 40% satisfaction and very satisfied of 60%, which implies that the application helps them to improve their learning. | |
dc.language | eng | |
dc.publisher | Science and Information Organization | |
dc.publisher | PE | |
dc.relation | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85119685352&doi=10.14569%2fIJACSA.2021.0121055&partnerID=40&md5=0987344adb0250eb920f48f0120c8615 | |
dc.rights | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.rights | info:eu-repo/semantics/openAccess | |
dc.source | AUTONOMA | |
dc.source | 12 | |
dc.source | 10 | |
dc.source | 487 | |
dc.source | 492 | |
dc.subject | Augmented reality | |
dc.subject | Learning | |
dc.subject | Mobile application | |
dc.subject | Mobile D methodology | |
dc.title | Mobile Application with Augmented Reality to Improve Learning in Science and Technology | |
dc.type | info:eu-repo/semantics/article | |