dc.creatorDiestro Mandos, Jean
dc.creatorGarcia Mercado, Roberto
dc.creatorBayona-Oré, Sussy
dc.date.accessioned2022-03-02T17:19:30Z
dc.date.available2022-03-02T17:19:30Z
dc.date.created2022-03-02T17:19:30Z
dc.date.issued2021
dc.identifierDiestro Mandros, J., Garcia Mercado, R., & Bayona-Oré, S. (2020, October). Virtual Reality and Tourism: Visiting Machu Picchu. In International Conference on Software Process Improvement (pp. 269-279). Springer, Cham.
dc.identifier978-3-030-63329-5
dc.identifierhttps://hdl.handle.net/20.500.13067/1689
dc.identifierAdvances in Intelligent Systems and Computing
dc.identifierhttps://doi.org/10.1007/978-3-030-63329-5_18
dc.description.abstractIn COVID-19 times, the mobilization of people has become a latent danger due to the possible contagion, consequently people are deprived of visiting archaeological sites in person. Thus, virtual reality emerges as an alternative solution. Individuals can immerse themselves within virtual environments to explore monuments, museums, and other cultural heritage sites. The purpose of this article is to present a system to make virtual visits to the Citadel of Machu Picchu. The UP4VED methodology was used the system construction. The tests of the 3D model were carried out with hotel guests, who showed their satisfaction with the immersive virtual visit to the citadel, considering it an easy-to-use technology that facilitates interaction.
dc.languageeng
dc.publisherSpringer
dc.publisherPE
dc.relationhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85097378355&doi=10.1007%2f978-3-030-63329-5_18&partnerID=40&md5
dc.rightshttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rightsinfo:eu-repo/semantics/restrictedAccess
dc.sourceAUTONOMA
dc.source1297
dc.source269
dc.source279
dc.subjectVirtual reality
dc.subjectUP4VED
dc.subjectTourism
dc.subjectMachu Picchu
dc.titleVirtual Reality and Tourism: Visiting Machu Picchu
dc.typeinfo:eu-repo/semantics/article


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