dc.creatorCabanillas-Carbonell, Michael
dc.creatorCusi-Ruiz, Piero
dc.creatorPrudencio-Galvez, Daniela
dc.creatorHerrera Salazar, José Luis
dc.date.accessioned2022-07-21T17:44:28Z
dc.date.accessioned2023-05-30T23:13:06Z
dc.date.available2022-07-21T17:44:28Z
dc.date.available2023-05-30T23:13:06Z
dc.date.created2022-07-21T17:44:28Z
dc.date.issued2022-06-07
dc.identifierhttps://hdl.handle.net/20.500.13067/1985
dc.identifierInternational Journal of Interactive Mobile Technologies (iJIM)
dc.identifierhttps://doi.org/10.3991/ijim.v16i11.29717
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/6473641
dc.description.abstractLanguage for a long time is an indispensable tool for society, since it allows communication and interaction between people. Learning sign language is a very big problem, either because access to information is scarce, there are no interpreters of this language or because learning of this language is not taught from an early age. This document shows the development of a mobile application with augmented reality following the mobile methodology and determining the influence it has on the Peruvian sign language learning process, with a sample of 30 students as a control group and an experimental group. It started with a performance percentage of 23 percent and using the mobile application significantly improved the performance of the sign language student by 65 percent.
dc.languageeng
dc.publisherInternational Journal of Interactive Mobile Technologies
dc.publisherUS
dc.rightshttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rightsinfo:eu-repo/semantics/openAccess
dc.source16
dc.source11
dc.source51
dc.source64
dc.subjectAugmented reality
dc.subjectMobile application
dc.subjectSign language
dc.subjectMobile-D
dc.titleMobile Application with Augmented Reality to Improve the Process of Learning Sign Language
dc.typeinfo:eu-repo/semantics/article


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