dc.creatorCamacho Montellanos, José Luis
dc.creatorMacavilca Vásquez, Carlos Alberto
dc.creatorHerrera Salazar, José Luis
dc.date.accessioned2022-03-03T22:06:39Z
dc.date.available2022-03-03T22:06:39Z
dc.date.created2022-03-03T22:06:39Z
dc.date.issued2019-11
dc.identifier978-1-7281-3818-3
dc.identifierhttps://hdl.handle.net/20.500.13067/1718
dc.identifier2019 IEEE Sciences and Humanities International Research Conference (SHIRCON)
dc.identifierhttps://doi.org/10.1109/SHIRCON48091.2019.9024860
dc.description.abstractAugmented reality technology is being a huge support in education standing out the user's attention to interact with virtual world in real space. In this article, the level of influence that would have the use of a mobile application with augmented reality will be evaluated in primary students for Quechua language learning. Likewise, the quasi-experimental design is used and the sample consists of sixty students divided into two classrooms of thirty students respectively. The experimental group improves his grades in a 19.7% unlike the control group and also a reduction of time for understanding the information is seen. In conclusion, the augmented reality mobile application influences significantly in Quechua language learning for fourth-year pupils of primary school.
dc.languageeng
dc.publisherInstitute of Electrical and Electronics Engineers
dc.publisherPE
dc.relationhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85082392789&doi=10.1109%2fSHIRCON48091.2019.9024860&partnerID
dc.rightshttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rightsinfo:eu-repo/semantics/restrictedAccess
dc.sourceAUTONOMA
dc.source1
dc.source4
dc.subjectAugmented reality
dc.subjectMobile applications
dc.subjectEducation
dc.subjectTools
dc.subjectComputer architecture
dc.subjectSociology
dc.subjectStatistics
dc.titleAugmented reality mobile application and its influence in Quechua language learning
dc.typeinfo:eu-repo/semantics/article


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