dc.creatorPalacios Serrano, Ivan Santiago
dc.creatorCruz Ulloa, Christyan
dc.creatorBarraza Rodríguez, Manuel
dc.date.accessioned2023-01-12T13:42:11Z
dc.date.accessioned2023-05-22T16:54:11Z
dc.date.available2023-01-12T13:42:11Z
dc.date.available2023-05-22T16:54:11Z
dc.date.created2023-01-12T13:42:11Z
dc.date.issued2022
dc.identifier07183291
dc.identifierhttps://www.scopus.com/record/display.uri?eid=2-s2.0-85131537272&doi=10.4067%2fS0718-33052022000100157&origin=inward&txGid=bf9426bcfd86518187886b0a2825ccde
dc.identifier10.4067/S0718-33052022000100157
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/6327393
dc.description.abstractThis paper analyzes three path planning techniques to solve a ball-maze system with a two-degree-of-freedom platform. The system’s objective focuses on the ball traveling a path from an initial point to a final point (defined by the user) in the maze. The RRT algorithms (Rapidly Exploring Random Trees), PRM (Probabilistic Roadmap), and Voronoi diagrams were implemented using the A* search algorithm. The system architecture consists of four subsystems called mechanical, vision, planning, and control. The main contribution of this work is the evaluation of the algorithms on a physical system and a complete results analysis (graphical and analytical). The experimental tests were performed based on analyzing four different maze configurations, the run time, and path length metrics. In this context, 20 algorithm executions were developed for each configuration, then the meantime and mean length and their 95% confidence intervals were determined. The main results show that the RRT algorithm presents a more significant variation in its data, the longest path length, and the best performance in terms of run time. Moreover, the PRM algorithm generates the path with the shortest length but has the worst performance concerning run time. Finally, the Voronoi diagrams’ technique takes less time to execute, has less variation in its data, and presents the smoothest and equidistant path between the maze walls. © 2022, Universidad de Tarapaca.
dc.languagees_ES
dc.sourceIngeniare
dc.subjectAutomatic control
dc.subjectComputer vision
dc.subjectPath planning
dc.subjectPRM
dc.subjectRRT
dc.subjectVoronoi diagram
dc.subjectReaxys chemistry
dc.subjectDatabase information
dc.titleAnalysis of RRT, PRM and voronoi path planning algorithms to solve a modular maze using a two-DOF platform
dc.typeARTÍCULO


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