dc.contributorSilveira Junior, Luiz Gonzaga da
dc.creatorRossa, Pedro
dc.date.accessioned2020-10-14T14:58:42Z
dc.date.accessioned2022-09-09T21:56:25Z
dc.date.accessioned2023-03-13T21:54:31Z
dc.date.available2020-10-14T14:58:42Z
dc.date.available2022-09-09T21:56:25Z
dc.date.available2023-03-13T21:54:31Z
dc.date.created2020-10-14T14:58:42Z
dc.date.created2022-09-09T21:56:25Z
dc.date.issued2020-08-20
dc.identifierhttp://148.201.128.228:8080/xmlui/handle/20.500.12032/37421
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/6188242
dc.description.abstractThe technological evolution of the last few years has brought a series of advances to the area of computing. Computers became smaller and with greater processing power, screens had their resolutions increased and became lighter, the value and availability of components made them more accessible. Within this scenario, the study and use of VR (Virtual Reality) took a leap, since HMDs ( Head Mounted Display) became compact and accessible. Because of this, this master’s thesis aims to propose a form of interaction in virtual reality environments that occurs in the most diegetic way possible, using elements inherent to the environment that the user is in. In other words, to present interactions that make use of the three-dimensionality that VR offers, with a more analytical look, avoiding replicating conventional computer screens into a three-dimensional space. Therefore, this research presents the search for the state of the art in immersive interactions and the development process of Mosis LAB, virtual reality software for interacting with different types of data using an intuitive tool and using the principles of humanmachine. Diegetics, within this process, guides the research with the objective of carrying out the creative process in software development, as well as to open the doors for critical thinking in the use of graphic interface elements in Virtual Reality applications. The results of using this system were validated using two methodologies, SUS (System Usability Scale) to analyze usability and TAM (Technology acceptance model) to verify software acceptance by users.
dc.publisherUniversidade do Vale do Rio dos Sinos
dc.rightsopenAccess
dc.subjectRealidade virtual
dc.subjectVirtual reality
dc.titleMosis LAB: uma solução interativa em realidade virtual imersiva
dc.typeDissertação


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