dc.contributorBarbosa, Jorge Luis Victória
dc.creatorOrrego, Rodrigo Barbosa Sousa
dc.date.accessioned2017-12-05T13:53:52Z
dc.date.accessioned2022-09-09T21:43:06Z
dc.date.accessioned2023-03-13T20:25:20Z
dc.date.available2017-12-05T13:53:52Z
dc.date.available2022-09-09T21:43:06Z
dc.date.available2023-03-13T20:25:20Z
dc.date.created2017-12-05T13:53:52Z
dc.date.created2022-09-09T21:43:06Z
dc.date.issued2017-07-31
dc.identifierhttp://148.201.128.228:8080/xmlui/handle/20.500.12032/34916
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/6170046
dc.description.abstractThe emergence of cities that use state-of-the-art technology concepts in various areas has been made possible by advances in the development of information and communication technology systems. Advances in wireless communication technologies and information and communication technologies in general offer opportunities for creating a crowdsourcing model, based on gamification for smart cities, to manage cities resources, aiming to broaden the independence of the people that need the cities resources and improve the quality of life of citizens. This study addresses the problem of resource management for smart cities using crowdsourcing combined with gamification. A model called CORE-MM has been proposed by this study, which allows the use of crowdsourcing techniques so that the management of cities resources is done by the citizens themselves, without necessarily having to rely on an organization or public administration, and techniques of gamification to encourage this behavior of participation in this resource management process. CORE-MM proposes the use of crowdsourcing integrated with gamification to manage the resources of an intelligent city, with two interdependent objectives: to motivate the use of the system by the users, and also to encourage their participation in the sharing and management of information. The name CORE-MM stands for COllaborative REsource Management Model.
dc.publisherUniversidade do Vale do Rio dos Sinos
dc.rightsopenAccess
dc.subjectCrowdsourcing
dc.subjectCrowdsourcing
dc.titleCORE-MM: um modelo de crowdsourcing para cidades inteligentes baseado em gamificação
dc.typeDissertação


Este ítem pertenece a la siguiente institución