dc.contributorConcha Vargas, Sebastian
dc.creatorPáez Molina, Jesús David
dc.date.accessioned2020-07-17T19:36:15Z
dc.date.accessioned2023-03-08T16:16:56Z
dc.date.available2020-07-17T19:36:15Z
dc.date.available2023-03-08T16:16:56Z
dc.date.created2020-07-17T19:36:15Z
dc.date.issued2020-06-03
dc.identifierPáez, J. (2020). Graphic visual novels impact on students’ reading comprehension skills. (Trabajo de grado). Corporación Universitaria Minuto de Dios, Bogotá - Colombia.
dc.identifierhttps://hdl.handle.net/10656/10253
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5950611
dc.description.abstractThe following Research implies a proposal in which students can have an impact when they interact with a series of Graphic/Visual videogame in the classroom to practice their EFL reading comprehension skills (Purposeful Reading, Skimming, Scanning). The proposal of involving students with videogames is not new as several researchers have worked with videogames inside the EFL classroom. As a result, many of the projects have had positive responses in the EFL areas they have aimed to improve. For example, some of the researches that are described in the literature review have proved that students have increased their cognitive skills when learning new vocabulary such as videogames commands when playing. Other results have demonstrated how teachers have used these tools effectively as authentic material; defined as what teachers involves in the classroom that is appropriate and have quality in terms of the meaning of English learning communication (Rogers as cited in Kilickaya, 2004).
dc.languageen
dc.publisherCorporación Universitaria Minuto de Dios
dc.publisherPregrado (Presencial)
dc.publisherLicenciatura en Idioma Extranjero - Inglés
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/2.5/co/
dc.rightsOpen Access
dc.rightsAtribución-NoComercial-SinDerivadas 2.5 Colombia
dc.sourcereponame: Colecciones Digitales Uniminuto
dc.sourceinstname: Corporación Universitaria Minuto de Dios
dc.subjectVideojuegos
dc.subjectVisual
dc.subjectNovels
dc.subjectGraphic
dc.titleGraphic visual novels impact on students’ reading comprehension skills
dc.typeThesis


Este ítem pertenece a la siguiente institución