dc.creatorFrancisco, Virginia
dc.creatorMoreno-Ger, Pablo
dc.creatorHervás, Raquel
dc.date.accessioned2023-01-26T12:41:33Z
dc.date.available2023-01-26T12:41:33Z
dc.date.created2023-01-26T12:41:33Z
dc.identifierFrancisco, V., Moreno-Ger, P., & Hervás, R. (2022). Application of Competitive Activities to Improve Students’ Participation. IEEE Transactions on Learning Technologies, 15(1), 2-14.
dc.identifier1939-1382
dc.identifierhttps://reunir.unir.net/handle/123456789/14076
dc.description.abstractMaking students become intrinsically motivated to participate in daily class activities is an open challenge that has been addressed in different ways. In this article, we evaluate the impact of an educational innovation project, named TrivialCV, in terms of student motivation, engagement, and learning outcomes. We analyze the impact of two types of activities: multiplayer team-based competitions created for delivery during a live class session and single-player competitions created to be played asynchronously from home. We deployed these activities in two different computer engineering courses (programming fundamentals and operating systems) and used questionnaires, grades, and activity tracking in the virtual campus to evaluate their impact. After the analysis, we can assert that the use of TrivialCV activities was useful for providing additional motivation to the students and improving their engagement with the courses in which they were deployed. TrivialCV activities were very well received by the students, who considered them fun, engaging, and useful.
dc.languageeng
dc.publisherIEEE Transactions on Learning Technologies
dc.relation;vol. 15, nº 1
dc.relationhttps://ieeexplore.ieee.org/document/9720233
dc.rightsrestrictedAccess
dc.subjectgames
dc.subjecteducation
dc.subjectcollaboration
dc.subjectprogramming profession
dc.subjecttechnological innovation
dc.subjectoperating systems
dc.subjectelectronic learning
dc.subjectcompetitive and collaborative learning experiences
dc.subjectengagement
dc.subjectlearning outcomes
dc.subjectmotivation
dc.subjectparticipation
dc.subjectsingle-player activities
dc.subjectteam-based competition activities
dc.subjectJCR
dc.subjectScopus
dc.titleApplication of Competitive Activities to Improve Students' Participation
dc.typeArticulo Revista Indexada


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