dc.creatorGarcía-Holgado, Alicia
dc.creatorGarcía-Peñalvo, Francisco
dc.creatorde la Higuera, Colin
dc.creatorTeixeira, Antonio
dc.creatorEhlers, Ulf-Daniel
dc.creatorBrunton, James
dc.creatorNascimbeni, Fabio (1)
dc.creatorPadilla-Zea, Natalia (1)
dc.creatorBurgos, Daniel (1)
dc.date.accessioned2021-05-31T07:20:11Z
dc.date.accessioned2023-03-07T19:31:23Z
dc.date.available2021-05-31T07:20:11Z
dc.date.available2023-03-07T19:31:23Z
dc.date.created2021-05-31T07:20:11Z
dc.identifier9781450388504
dc.identifierhttps://reunir.unir.net/handle/123456789/11434
dc.identifierhttps://doi.org/10.1145/3434780.3436688
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5905751
dc.description.abstractOpen education enables the transformation of higher education institutions to increase access to and quality of education, which is directly connected with the fourth sustainable development goal defined by UNESCO. Despite the need for this transformation, higher education institutions face a barrier. Educators are resistant to embracing the use of OERs and OEPs. The OpenGame project aims to contribute to the uptake of open educational resources and open educational practices among educators in higher education in an innovative and motivating way through the development of a gamified and situated learning experience in open education. This work introduces the main characteristics of the project and describes the main results achieved during the first months of the project. © 2020 Owner/Author.
dc.languageeng
dc.publisherACM International Conference Proceeding Series
dc.relation;nº 3436687
dc.relationhttps://dl.acm.org/
dc.rightsrestrictedAccess
dc.subjectgamification
dc.subjecthigher education
dc.subjectopen education
dc.subjectopen framework
dc.subjectopen practices
dc.subjectteacher training
dc.subjectScopus(2)
dc.titlePromoting Open Education through Gamification in Higher Education: The OpenGame project
dc.typeconferenceObject


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