dc.creatorLópez-Arcos, José R
dc.creatorGutiérrez Vela, Francisco L
dc.creatorPadilla-Zea, Natalia (1)
dc.creatorPaderewski-Rodríguez, Patricia
dc.creatorMedina Medina, Nuria
dc.date.accessioned2020-08-14T09:58:17Z
dc.date.accessioned2023-03-07T19:28:03Z
dc.date.available2020-08-14T09:58:17Z
dc.date.available2023-03-07T19:28:03Z
dc.date.created2020-08-14T09:58:17Z
dc.identifier9781450352291
dc.identifierhttps://reunir.unir.net/handle/123456789/10428
dc.identifierhttps://doi.org/10.1145/3123818.3123850
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5904765
dc.description.abstractPervasive games are one of the types of gaming experiences that currently causes the most impact on players. They break the usual environment of the game in a spatial, temporal or social dimension. The integration of the narrative with the interactivity and the geolocalization of these games requires a model that represents and structures the story and its integration with the rest of the elements of the game. In addition, this model should allow us to analyze the effectiveness of the story and how it helps to create a good user experience. In this paper, we propose a strong structuring of the narrative that includes geolocalization support. Through an example of the design of an interactive geolocalized story, we explain several characteristics of the model that make possible the creation of a good interactive narrative.
dc.languageeng
dc.publisherACM International Conference Proceeding Series, Interaccion 2017
dc.relation;vol. F131194
dc.relationhttps://dl.acm.org/doi/10.1145/3123818.3123850
dc.rightsrestrictedAccess
dc.subjectgeolocalized narrative
dc.subjectpervasive games
dc.subjectstorytelling
dc.subjectuser experience
dc.subjectvideogames
dc.subjectScopus(2)
dc.titleIntroducing an interactive story in a geolocalized experience
dc.typeconferenceObject


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