dc.creatorKalochristianakis, Michael
dc.creatorZampoglou, Markos
dc.creatorKontakis, Kostas
dc.creatorKapetanakis, Kostas
dc.creatorMalamos, Athanasios
dc.date.accessioned2020-02-11T09:32:51Z
dc.date.accessioned2023-03-07T19:26:02Z
dc.date.available2020-02-11T09:32:51Z
dc.date.available2023-03-07T19:26:02Z
dc.date.created2020-02-11T09:32:51Z
dc.identifier1989-1660
dc.identifierhttps://reunir.unir.net/handle/123456789/9822
dc.identifierhttp://dx.doi.org/10.9781/ijimai.2014.312
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5904173
dc.description.abstractThis paper presents a scene composition approach that allows the combinational use of standard three dimensional objects, called models, in order to create X3D scenes. The module is an integral part of a broader design aiming to construct large scale online advertising infrastructures that rely on virtual reality technologies. The architecture addresses a number of problems regarding remote rendering for low end devices and last but not least, the provision of scene composition and integration. Since viewers do not keep information regarding individual input models or scenes, composition requires the consideration of mechanisms that add state to viewing technologies. In terms of this work we extended a well-known, open source X3D authoring tool.
dc.languageeng
dc.publisherInternational Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)
dc.relation;vol. 03, nº 01
dc.relationhttps://www.ijimai.org/journal/node/704
dc.rightsopenAccess
dc.subjectvirtual reality
dc.subjectweb advertising
dc.subject3D technologies
dc.subjectIJIMAI
dc.titleScene integration for online VR advertising clouds
dc.typearticle


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