dc.contributorUniversidade Federal de São Paulo (UNIFESP)
dc.contributorUniv Presbiteriana Mackenz
dc.contributorUniversidade Estadual Paulista (Unesp)
dc.date.accessioned2020-12-10T16:36:39Z
dc.date.accessioned2022-12-19T19:56:09Z
dc.date.available2020-12-10T16:36:39Z
dc.date.available2022-12-19T19:56:09Z
dc.date.created2020-12-10T16:36:39Z
dc.date.issued2012-01-01
dc.identifierProceedings 2012 Ieee International Conference On Systems, Man, And Cybernetics (smc). New York: Ieee, p. 2985-2990, 2012.
dc.identifier1062-922X
dc.identifierhttp://hdl.handle.net/11449/194756
dc.identifierWOS:000316869203019
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5375392
dc.description.abstractGesture-based applications have particularities, since users interact in a natural way, much as they interact in the non-digital world. Hence, new requirements are needed on the software design process. This paper shows a software development process model for these applications, including requirement specification, design, implementation, and testing procedures. The steps and activities of the proposed model were tested through a game case study, which is a puzzle game. The puzzle is completed when all pieces of a painting are correctly positioned by the drag and drop action of users hand gesture. It also shows the results obtained of applying a heuristic evaluation on this game.
dc.languageeng
dc.publisherIeee
dc.relationProceedings 2012 Ieee International Conference On Systems, Man, And Cybernetics (smc)
dc.sourceWeb of Science
dc.subjectHuman Computer Interaction
dc.subjectHuman Factors
dc.subjectSoftware development
dc.subjectGesture Interaction
dc.titleA Software Development Process Model for Gesture-Based Interface
dc.typeActas de congresos


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