dc.contributor | Universidade Federal de São Paulo (UNIFESP) | |
dc.contributor | Univ Presbiteriana Mackenz | |
dc.contributor | Universidade Estadual Paulista (Unesp) | |
dc.date.accessioned | 2020-12-10T16:36:39Z | |
dc.date.accessioned | 2022-12-19T19:56:09Z | |
dc.date.available | 2020-12-10T16:36:39Z | |
dc.date.available | 2022-12-19T19:56:09Z | |
dc.date.created | 2020-12-10T16:36:39Z | |
dc.date.issued | 2012-01-01 | |
dc.identifier | Proceedings 2012 Ieee International Conference On Systems, Man, And Cybernetics (smc). New York: Ieee, p. 2985-2990, 2012. | |
dc.identifier | 1062-922X | |
dc.identifier | http://hdl.handle.net/11449/194756 | |
dc.identifier | WOS:000316869203019 | |
dc.identifier.uri | https://repositorioslatinoamericanos.uchile.cl/handle/2250/5375392 | |
dc.description.abstract | Gesture-based applications have particularities, since users interact in a natural way, much as they interact in the non-digital world. Hence, new requirements are needed on the software design process. This paper shows a software development process model for these applications, including requirement specification, design, implementation, and testing procedures. The steps and activities of the proposed model were tested through a game case study, which is a puzzle game. The puzzle is completed when all pieces of a painting are correctly positioned by the drag and drop action of users hand gesture. It also shows the results obtained of applying a heuristic evaluation on this game. | |
dc.language | eng | |
dc.publisher | Ieee | |
dc.relation | Proceedings 2012 Ieee International Conference On Systems, Man, And Cybernetics (smc) | |
dc.source | Web of Science | |
dc.subject | Human Computer Interaction | |
dc.subject | Human Factors | |
dc.subject | Software development | |
dc.subject | Gesture Interaction | |
dc.title | A Software Development Process Model for Gesture-Based Interface | |
dc.type | Actas de congresos | |