Developing Systemic Thinking through Gamification with Invention System Kits: Case of an Aircraft Assembly Line
Desarrollo del pensamiento sistémico con ludificación a través del uso de sistemas de invención: caso de estudio de una línea de ensamblaje de aviones;
Pensamento sistêmico por meio da ludificação com pacotes do sistema de invenção: caso de uma linha de montagem de uma aeronave
dc.creator | Castiblanco Jiméneza, Ivonne Angélica | |
dc.creator | Cruz González, Joan Paola | |
dc.creator | Ruiz Cruz, Carlos Rodrigo | |
dc.date | 2021-05-28 | |
dc.date.accessioned | 2022-12-15T15:52:16Z | |
dc.date.available | 2022-12-15T15:52:16Z | |
dc.identifier | https://revistas.unimilitar.edu.co/index.php/ravi/article/view/4888 | |
dc.identifier | 10.18359/ravi.4888 | |
dc.identifier.uri | https://repositorioslatinoamericanos.uchile.cl/handle/2250/5355235 | |
dc.description | Developing countries like Colombia have understood that education is an effective strategy in closing social inequality gaps to improve population’s skills. In the last decade, coverage in higher education went from 30 to 50 percent. One of the most important factors in this achievement is Colombia’s transition to peace, increasing the development of the population towards higher levels of competitiveness and education. In consequence, it is necessary to reinforce the development of competences, to encourage systemic thinking that allows the solution of problems from a holistic view and achieves effective solutions in the improvement of the local industry. During this study, an applied ludic strategy involving an airplane assembly line made with Lego blocks is created, looking for an effective and practical education framework in teaching the attributes that generate impact in a production line of goods; in this way, students can be involved in a clear and creative manner in their search for solutions. This project was developed by member professors and students from an engineering education institution in Bogotá, Colombia. The results show that through gamification, students develop skills to take decisions leading to increase the production’s competitiveness from a systemic thinking view. | en-US |
dc.description | Los países en desarrollo como Colombia han entendido que la educación es una estrategia eficaz para cerrar las brechas de desigualdad social y mejorar las habilidades de la población. En la última década, la cobertura en educación superior pasó del 30 % al 50 %, siendo uno de los factores más importantes en este logro, la transición de Colombia a la paz, incrementando el desarrollo de la población hacia mayores niveles de competitividad y educación. En consecuencia, es necesario reforzar el desarrollo de competencias, fomentar el pensamiento sistémico que permita la solución de problemas desde una visión holística y que logre soluciones eficaces en pro de la mejora de la industria local. Durante este estudio, se crea una estrategia lúdica aplicada que involucra una línea de montaje de aviones hecha con bloques Lego, buscando un marco educativo eficaz y práctico en la enseñanza de los atributos que generan impacto en una línea de producción de bienes; de esta manera, los estudiantes pueden participar de forma clara y creativa en la búsqueda de soluciones. Este proyecto fue desarrollado por profesores y estudiantes miembros de una institución de educación de ingeniería en Bogotá, Colombia. Los resultados muestran que a través de la ludificación, los estudiantes desarrollan habilidades para tomar decisiones que conduzcan a aumentar la competitividad de la producción desde una visión sistémica del pensamiento. | es-ES |
dc.description | Os países em desenvolvimento como a Colômbia vêm entendendo que a educação é uma estratégia eficaz para fechar as brechas da desigualdade social e melhorar as habilidades da população. Na última década, a cobertura do ensino superior passou de 30 % a 50 %, sendo um dos fatores mais importantes nesta conquista a transição da Colômbia à paz, aumentando o desenvolvimento da população a maiores níveis de competitividade e educação. Em consequência, é necessário reforçar o desenvolvimento de competências, fomentar o pensamento sistêmico que permita a solução de problemas sob uma visão holística e que consiga soluções eficazes em prol da melhoria da indústria local. Durante este estudo, é criada uma estratégia lúdica aplicada que envolve uma linha de montagem de aviões feita com peças da Lego, a fim de encontrar um referencial educacional eficaz e prático no ensino dos atributos que geram impacto em uma linha de produção de bens; dessa maneira, os estudantes podem participar de forma clara e criativa na busca de soluções. Esse projeto foi desenvolvido por professores e estudantes membros de uma instituição de ensino de Engenharia em Bogotá, Colômbia. Os resultados mostram que, por meio da ludificação, os estudantes desenvolvem habilidades para tomar decisões que levem a aumentar a competitividade da produção sob uma visão sistêmica do pensamento. | pt-BR |
dc.format | application/pdf | |
dc.format | text/xml | |
dc.language | eng | |
dc.publisher | Universidad Militar Nueva Granada | es-ES |
dc.relation | https://revistas.unimilitar.edu.co/index.php/ravi/article/view/4888/4593 | |
dc.relation | https://revistas.unimilitar.edu.co/index.php/ravi/article/view/4888/4754 | |
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dc.rights | Derechos de autor 2021 Academia y Virtualidad | es-ES |
dc.rights | http://creativecommons.org/licenses/by-nc-nd/4.0 | es-ES |
dc.source | Academia y Virtualidad; Vol. 14 No. 1 (2021): january - june; 23-40 | en-US |
dc.source | Academia y Virtualidad; Vol. 14 Núm. 1 (2021): enero - junio; 23-40 | es-ES |
dc.source | Academia y Virtualidad; v. 14 n. 1 (2021): janeiro - junho; 23-40 | pt-BR |
dc.source | 2011-0731 | |
dc.subject | action learning | en-US |
dc.subject | case method | en-US |
dc.subject | learning | en-US |
dc.subject | strategy education | en-US |
dc.subject | aprendizaje de acciones | es-ES |
dc.subject | método de caso | es-ES |
dc.subject | aprendizaje | es-ES |
dc.subject | educación estratégica | es-ES |
dc.subject | aprendizagem de ações | pt-BR |
dc.subject | método de caso | pt-BR |
dc.subject | aprendizagem | pt-BR |
dc.subject | educação estratégica | pt-BR |
dc.title | Developing Systemic Thinking through Gamification with Invention System Kits: Case of an Aircraft Assembly Line | en-US |
dc.title | Desarrollo del pensamiento sistémico con ludificación a través del uso de sistemas de invención: caso de estudio de una línea de ensamblaje de aviones | es-ES |
dc.title | Pensamento sistêmico por meio da ludificação com pacotes do sistema de invenção: caso de uma linha de montagem de uma aeronave | pt-BR |
dc.type | info:eu-repo/semantics/article | |
dc.type | info:eu-repo/semantics/publishedVersion |