dc.contributorPaiva, Daniel Costa de
dc.contributorPaiva, Daniel Costa de
dc.contributorKoscianski, André
dc.contributorSilva, Denis Lucas
dc.creatorCanizella, Renato
dc.date.accessioned2020-11-19T21:05:01Z
dc.date.accessioned2022-12-06T15:45:49Z
dc.date.available2020-11-19T21:05:01Z
dc.date.available2022-12-06T15:45:49Z
dc.date.created2020-11-19T21:05:01Z
dc.date.issued2014-12-02
dc.identifierCANIZELLA, Renato. Desenvolvimento de uma rede social voltada para jogos do tipo MOBA. 2014. 76 f. Trabalho de Conclusão de Curso (Graduação) - Universidade Tecnológica Federal do Paraná, Ponta Grossa, 2014.
dc.identifierhttp://repositorio.utfpr.edu.br/jspui/handle/1/16762
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5270251
dc.description.abstractThis paper discusses the history of video games, its origin and its dimension today. Mainly addressing the League of Legends game, brings up the proposal to create a tool that incorporates the criteria of social network, tournaments management, synchronization with information pertaining Riot Games and an optional leveling system in amateur tournaments. The types of games set were the MOBA games, which have a lot of players and little change in the model between games. The main MOBA games analyzed were the games League of Legends and DotA. The definition of the social network module was based on popular social networks such as Twitter, as a development model. The dynamics of this social network brings a greater focus on content related to the games. The tournament manager model was designed by analyzing two popular tools in the business, adding the strengths of the two different platforms. An analysis of web technologies to be used allowed to draw a better approach system features, making it with a nice visual to the user without abandoning its functionality. The leveling of the participants of the tournaments teams is the main advantage of the system, because it does not allow the registration of a team that does not conform to the rules established levels in the tournament. The system is checking profiles in the API provided by Riot Games, user registration, teams and tournaments. In addition to creating tournaments for any user options, in all the maps available in the game League of Legends and leveling option. The results were consistent with the proposal, successfully performing the interactions of social network, manager of tournaments, balancing process between the fighting and obtain the user profiles of Riot Games. Improvements can be implemented from the contact and interest of Riot Games.
dc.publisherUniversidade Tecnológica Federal do Paraná
dc.publisherPonta Grossa
dc.publisherBrasil
dc.publisherDepartamento Acadêmico de Informática
dc.publisherTecnologia em Análise e Desenvolvimento de Sistemas
dc.publisherUTFPR
dc.rightsopenAccess
dc.subjectJogos eletrônicos
dc.subjectJogos de aventura por computador
dc.subjectRedes sociais on-line
dc.subjectElectronic games
dc.subjectComputer adventure games
dc.subjectOnline social networks
dc.titleDesenvolvimento de uma rede social voltada para jogos do tipo MOBA
dc.typebachelorThesis


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